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Fix corner_kicks scenario
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crates/bevyhavior_simulator/src/bin/corner_kicks.rs

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@@ -52,8 +52,8 @@ fn update(
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if time.ticks() == 4500 {
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ball.state = Some(SimulatorBallState {
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position: point!(-2.25, -1.0),
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velocity: vector![-6.0, -2.0],
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position: point!(-2.25, 1.0),
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velocity: vector![-6.0, 2.0],
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});
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}
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