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H2xDev committed Nov 8, 2024
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Expand Up @@ -36,17 +36,20 @@ Or for those who just want to port their map from Source Engine to Godot and see
## Features
- Brushes geometry import (including UVs, materials IDs and smoothing groups)
- Instances support
- Native MDL support
- Native materials support
- Native VTF support (only DXT1, DXT3, DXT5 supported)
- Displacements import (with vertex data)
- WorldVertexTransition materials (blend textures) will be imported as [`WorldVertexTransitionMaterial`](/addons/godotvmf/shaders/WorldVertexTransitionMaterial.gd)
- Entities support
- Hammer's Input/Output system support
- Native VTF support (only formats: DXT1, DXT3, DXT5)
- Native MDL support (animations are not supported)
- Automatically generates SteamAudioGeometry in case [godot-steam-audio](https://github.com/stechyo/godot-steam-audio) plugin detected
- Surface props support

## Known issues
- Extraction of materials and models from VPKs is not supported
- Some of imported models may have wrong orientation
- Use `Additional Rotation` property in the MDL import options
- Use `Additional Rotation` property in the MDL import options

## Contribution
If you have some ideas, suggestions regarding to quality or solutions of the problems above, feel free to contribute!
Expand All @@ -64,9 +67,9 @@ If you have some ideas, suggestions regarding to quality or solutions of the pro
- Demo (video): https://www.youtube.com/watch?v=5XYfvbIAlJU

## Credits
[H2xDev](https://github.com/H2xDev) - main contributor
[H2xDev](https://github.com/H2xDev) - main contributor
[Ambiabstract](https://github.com/Ambiabstract) - tech help and inspiration
[MyCbEH](https://github.com/MyCbEH) - level design for [example project](https://github.com/H2xDev/GodotVMF-Project-Template)
[MyCbEH](https://github.com/MyCbEH) - level design for [example project](https://github.com/H2xDev/GodotVMF-Project-Template), UAZ model
[Lachrymogenic](https://github.com/Lachrymogenic) - Linux test, performance test
[SharkPetro](https://github.com/SharkPetro) - materials test

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