Skip to content

Code for the Citadel Station RP server that originated from Virgo/Polaris.

License

Notifications You must be signed in to change notification settings

GySgtMurphy/Citadel-Station-13-RP

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Citadel Station 13 RP

Build Status Percentage of issues still open Average time to resolve an issue

forthebadge forthebadge forthebadge forinfinityandbyond

This is the codebase for the CitadelRP flavoured fork of SpaceStation 13.

Citadel Station 13 RP, also known as CitadelRP was originally a fork of VOREStation, which separated on 01/25/2019.

DOWNLOADING

Downloading

❗ How to compile :exclamation

On May 9, 2022 we have changed the way to compile the codebase.

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening citadel.dmb in DreamDaemon.

Building CitadelRP in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

CitadelRP HackMD - Design Documents & Planning

SQL Setup

The SQL backend for the library and stats tracking requires a MariaDB server. Your server details go in /config/legacy/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our Discord.

todo: update this section

Static Files

The following folders are considered 'static folders' and should be added to TGS4's static files:

These are also the folders you are likely going to encounter while managing the server.

  • /config: server configuration
    • /legacy: legacy configuration data go in here
  • /data: server persistent data
    • /asset-cache - default location for caching of generated assets
    • /asset-root - default location for generated assets to be served in webroot mode
    • /logs: logs are dumped in here
    • /players: player data, like saves and characters get dumped in here
  • /tmp: server scratch space
    • /assets - for asset generation

You only need to make the top level folders (e.g. config, data) static folders in TGS4.

Subfolders are automatically included.

LICENSE

The code for Citadel-Station-13-RP is licensed under the GNU AGPL v3.

All code with a git authorship date after 1420675200 +0000 (2015/01/08 00:00) is assumed to be licensed under GNU AGPL v3.

All code with a git authorship date before 1420675200 +0000 (2015/01/08 00:00) are licensed under the GNU GPL v3. If you wish to license under GNU GPL v3 please make this clear in the commit message and any added files.

If you wish to develop and host this codebase in a closed source manner you may use all code prior to 1420675200 +0000 (2015/01/08 00:00), which is licensed under GNU GPL v3. The major change here is that if you host a server using any code licensed under GNU AGPL v3 you are required to provide full source code for your servers users as well including addons and modifications you have made.

See LICENSE, LICENSE-GPL3.txt and LICENSE-AGPL3.txt for more details.

The TGS DMAPI API is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

About

Code for the Citadel Station RP server that originated from Virgo/Polaris.

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • DM 87.4%
  • JavaScript 8.3%
  • TypeScript 2.6%
  • Python 0.8%
  • SCSS 0.4%
  • HTML 0.2%
  • Other 0.3%