Growthcraft 4.1.2 Release
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released this
04 Jan 22:48
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109 commits
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since this release
Release notes since 4.1.1
Breaking Changes
- None
New Features
- #173 Cork Trees have implemented. Cork trees grow as normal trees. Using an axe players can right click the cork logs to strip the bark off to make Cork Bark. By default there is a 50% chance for the cork bark to grow back each time the block is updated. The growth rate is configurable.
Bug Fixes
- Fixed #276 Cascading WorldGen lag due to beeHives.
- Fixed #265 Lag issues due to how we implemented Waila support for Fermentation Barrels.
- Fixed #289 thistle seeds have been added as a random drop when harvesting tall grass
Improvements
- Additional configuration options for Growthcraft Bees Bee Hive world generation.
- Additional refactoring and reduction of code duplication.
Other Changes
- We have addressed some Code Smell issues identified by SonarQube analysis.
Administrative Notes
GitHub Actions
We have migrated from Travis-CI to GitHub actions. What does this mean? It means that our CI/CD environment is now fully integrated with GitHub. When we tag a release, within minutes will be uploaded to the GitHub releases and be posted to the Discord channel. We are working on pushing to Curse Forge.
Why did we do this? Routinely our CI/CD pipeline would break in Travis-CI due to various reasons. Using it was when Travis-CI did an update to the environment that we were not tracking. This would usually cause a day or two delay in posting a tagged release to GitHub.