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EvoVulkan

It is a graphical library that is a high-level add-on to Vulkan.

Currently implemented:

  • Systems:
    • Descriptor manager
    • Kernel
  • Low-level:
    • Device
      • Memory allocation control
      • Family queues
    • Swapchain
    • Surface
    • Buffer
    • Command buffer
    • Command pool
    • Pipeline
    • Render pass
    • Synchronization
    • Depth stencil
    • Multisampling
  • High-level:
    • Texture
      • Block compression
      • Mip-mapping
    • Shader
    • Framebuffer

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  • C++ 48.1%
  • C 47.0%
  • HLSL 2.5%
  • Objective-C 1.7%
  • CMake 0.5%
  • SCSS 0.1%
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