It is a graphical library that is a high-level add-on to Vulkan.
Currently implemented:
- Systems:
- Descriptor manager
- Kernel
- Low-level:
- Device
- Memory allocation control
- Family queues
- Swapchain
- Surface
- Buffer
- Command buffer
- Command pool
- Pipeline
- Render pass
- Synchronization
- Depth stencil
- Multisampling
- Device
- High-level:
- Texture
- Block compression
- Mip-mapping
- Shader
- Framebuffer
- Texture