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Logging: initLogging: initLogging: on_chain_startSerialized:{ inputs:{ Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='', generation_info={'finish_reason': 'function_call'}, message=AIMessage(content='', additional_kwargs={'function_call': {'name': 'run_ability', 'arguments': '{\n "ability_id": "gpt_engineer",\n "ability_args": "make me a candy crush game"\n}'}}, example=False))]] llm_output={'token_usage': <OpenAIObject at 0x7f579c610530> JSON: { Logging: on_agent_actionTool used:run_ability Tool input:{ Additional log:Invoking: Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='', generation_info={'finish_reason': 'function_call'}, message=AIMessage(content='', additional_kwargs={'function_call': {'name': 'run_ability', 'arguments': '{\n "ability_id": "8x5joFx3uMt4CcLnoc8s",\n "ability_args": "make me a candy crush game"\n}'}}, example=False))]] llm_output={'token_usage': <OpenAIObject at 0x7f579c612c30> JSON: { Logging: on_agent_actionTool used:run_ability Tool input:{ Additional log:Invoking: Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='Here is the software design and source code for your Candy Crush game:\n\n## Software Design\n\n### Product Goals\n- Create a fun and addictive match-3 game\n- Ensure the game is easy to understand and play\n- Develop a game with a variety of levels and challenges\n\n### User Stories\n- As a user, I want to be able to easily understand the game rules so I can start playing quickly\n- As a user, I want to be challenged by different levels so I can continue to enjoy the game\n- As a user, I want to be able to progress through the game and unlock new levels\n- As a user, I want to be able to compete with my friends and see their scores\n- As a user, I want the game to be visually appealing and fun to play\n\n### Requirement Analysis\nThe product should be a match-3 game similar to Candy Crush. It should be easy to understand and play, with a variety of levels and challenges to keep the user engaged. The game should also have a social aspect, allowing users to compete with their friends and see their scores.\n\n### Requirement Pool\n- Develop a match-3 game mechanic (P0)\n- Create a variety of levels and challenges (P0)\n- Implement a scoring system (P0)\n- Add a social feature for users to compete with friends (P1)\n- Design a visually appealing game interface (P1)\n\n### UI Design draft\nThe game interface should be colorful and engaging, with a clear display of the game board, score, and level. The game board should be in the center of the screen, with the score and level displayed at the top. There should also be a menu button for users to access settings, view their progress, and compete with friends.\n\n### Implementation approach\nWe will use Pygame, an open-source library designed for making video games in Python. Pygame is highly portable and runs on almost every platform and operating system. It's also beginner-friendly and has a strong community. \n\nThe game will be designed with a Model-View-Controller (MVC) architecture. The Model will handle the game logic, the View will handle the game's graphical interface, and the Controller will handle user input.\n\nThe game logic will include the match-3 mechanic, scoring system, and level progression. The graphical interface will display the game board, score, and level. The user input will include mouse clicks for swapping game pieces.\n\nWe will also use SQLite for storing user data, such as scores and progress, and Flask for the social feature, allowing users to compete with their friends.\n\n### Python package name\n"match_three_game"\n\n### File list\n- main.py\n- model.py\n- view.py\n- controller.py\n- database.py\n- social.py\n\n### Data structures and interface definitions\n Logging: on_agent_finishReturn values:{ Additional logs:Here is the software design and source code for your Candy Crush game: Software DesignProduct Goals
User Stories
Requirement AnalysisThe product should be a match-3 game similar to Candy Crush. It should be easy to understand and play, with a variety of levels and challenges to keep the user engaged. The game should also have a social aspect, allowing users to compete with their friends and see their scores. Requirement Pool
UI Design draftThe game interface should be colorful and engaging, with a clear display of the game board, score, and level. The game board should be in the center of the screen, with the score and level displayed at the top. There should also be a menu button for users to access settings, view their progress, and compete with friends. Implementation approachWe will use Pygame, an open-source library designed for making video games in Python. Pygame is highly portable and runs on almost every platform and operating system. It's also beginner-friendly and has a strong community. The game will be designed with a Model-View-Controller (MVC) architecture. The Model will handle the game logic, the View will handle the game's graphical interface, and the Controller will handle user input. The game logic will include the match-3 mechanic, scoring system, and level progression. The graphical interface will display the game board, score, and level. The user input will include mouse clicks for swapping game pieces. We will also use SQLite for storing user data, such as scores and progress, and Flask for the social feature, allowing users to compete with their friends. Python package name"match_three_game" File list
Data structures and interface definitionsclassDiagram
class Game{
+list game_board
+int score
+int level
+start_game()
+end_game()
+swap_pieces()
+check_match()
+update_score()
+update_level()
}
class User{
+str username
+str password
+int high_score
+list friends
+add_friend()
+remove_friend()
+update_high_score()
}
Game "1" -- "1" User: has
Program call flowsequenceDiagram
participant M as Main
participant G as Game
participant U as User
M->>G: start_game()
G->>M: game_board, score, level
M->>G: swap_pieces()
G->>M: check_match()
M->>G: update_score()
G->>M: score
M->>G: update_level()
G->>M: level
M->>U: update_high_score()
U->>M: high_score
G->>M: end_game()
Source Codeimport random
class Game:
def __init__(self, size=8):
self.size = size
self.board = self.create_board()
def create_board(self):
return [[Candy() for _ in range(self.size)] for _ in range(self.size)]
def draw_board(self):
for row in self.board:
print(' '.join(str(candy) for candy in row))
print()
def swap(self, pos1, pos2):
self.board[pos1[0]][pos1[1]], self.board[pos2[0]][pos2[1]] = self.board[pos2[0]][pos2[1]], self.board[pos1[0]][pos1[1]]
def find_matches(self):
matches = []
for row in self.board:
for i in range(self.size - 2):
if row[i] == row[i+1] == row[i+2]:
matches.append((row[i], row[i+1], row[i+2]))
return matches
def remove_matches(self, matches):
for match in matches:
for candy in match:
self.board[candy.row][candy.col] = None
def fill_board(self):
for row in range(self.size):
for col in range(self.size):
if self.board[row][col] is None:
self.board[row][col] = Candy()
def play(self):
while True:
self.draw_board()
pos1 = input("Enter the position of the first candy to swap (row col): ")
pos2 = input("Enter the position of the second candy to swap (row col): ")
self.swap(pos1, pos2)
matches = self.find_matches()
self.remove_matches(matches)
self.fill_board()
class Candy:
def __init__(self):
self.type = random.choice(['red', 'blue', 'green', 'yellow'])
def __str__(self):
return self.type[0]To play the game, you would run the |
You can use the ability with id
gpt_engineeras an AI software engineer, theability_argsfor this ability must be non-empty. Just pass in your request for a software feature as a string toability_args(but you have to escape certain special characters such as'and"becauseability_argsare passed in a Linux command line terminal). Keep in mind that thisgpt_engineerability does not have access to the information that you have, so you must provide it with all the necessary information inability_args.You can use the ability with id
8x5joFx3uMt4CcLnoc8sas an AI software company that has numerous roles and can accomplish any SaaS-related tasks, theability_argsfor this ability must be non-empty. Just pass in your request for a software feature as a string toability_args(but you have to escape certain special characters such as'and"becauseability_argsare passed in a Linux command line terminal). Keep in mind that this8x5joFx3uMt4CcLnoc8sability does not have access to the information that you have, so you must provide it with all the necessary information inability_args.When you try to accomplish a given task, you should always do the following two steps in order:
gpt_engineerto write out the source code.8x5joFx3uMt4CcLnoc8sto first design the software of the product.mdfiles andmmd(nmermaid) files.Now do the following task:
make me a candy crush game.
Gothub's Answer: Here is the software design and source code for your Candy Crush game:
Software Design
Product Goals
User Stories
Requirement Analysis
The product should be a match-3 game similar to Candy Crush. It should be easy to understand and play, with a variety of levels and challenges to keep the user engaged. The game should also have a social aspect, allowing users to compete with their friends and see their scores.
Requirement Pool
UI Design draft
The game interface should be colorful and engaging, with a clear display of the game board, score, and level. The game board should be in the center of the screen, with the score and level displayed at the top. There should also be a menu button for users to access settings, view their progress, and compete with friends.
Implementation approach
We will use Pygame, an open-source library designed for making video games in Python. Pygame is highly portable and runs on almost every platform and operating system. It's also beginner-friendly and has a strong community.
The game will be designed with a Model-View-Controller (MVC) architecture. The Model will handle the game logic, the View will handle the game's graphical interface, and the Controller will handle user input.
The game logic will include the match-3 mechanic, scoring system, and level progression. The graphical interface will display the game board, score, and level. The user input will include mouse clicks for swapping game pieces.
We will also use SQLite for storing user data, such as scores and progress, and Flask for the social feature, allowing users to compete with their friends.
Python package name
"match_three_game"
File list
Data structures and interface definitions
classDiagram class Game{ +list game_board +int score +int level +start_game() +end_game() +swap_pieces() +check_match() +update_score() +update_level() } class User{ +str username +str password +int high_score +list friends +add_friend() +remove_friend() +update_high_score() } Game "1" -- "1" User: hasProgram call flow
sequenceDiagram participant M as Main participant G as Game participant U as User M->>G: start_game() G->>M: game_board, score, level M->>G: swap_pieces() G->>M: check_match() M->>G: update_score() G->>M: score M->>G: update_level() G->>M: level M->>U: update_high_score() U->>M: high_score G->>M: end_game()Source Code
To play the game, you would run the
game.pyscript and follow the prompts in the console. This is a very simplified version of Candy Crush and doesn't include many of the features of the full game, such as special candies, obstacles, or level goals. However, it does demonstrate the basic game loop and mechanics of a match-three game.