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rebuild pages at ad50194
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Travis the automaton committed Sep 28, 2023
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4 changes: 2 additions & 2 deletions feed.xml
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</description>
<link>https://gibberlings3.github.io/iesdp/</link>
<atom:link href="https://gibberlings3.github.io/iesdp/feed.xml" rel="self" type="application/rss+xml"/>
<pubDate>Tue, 05 Sep 2023 20:45:13 +0000</pubDate>
<lastBuildDate>Tue, 05 Sep 2023 20:45:13 +0000</lastBuildDate>
<pubDate>Thu, 28 Sep 2023 21:07:02 +0000</pubDate>
<lastBuildDate>Thu, 28 Sep 2023 21:07:02 +0000</lastBuildDate>
<generator>Jekyll v4.3.2</generator>

</channel>
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2 changes: 1 addition & 1 deletion index.htm
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<br />
<a href="https://github.com/gibberlings3/iesdp/archive/gh-pages.zip"> Download the entire IESDP </a><br />
<br />
Last update: 05.09.2023<br />
Last update: 28.09.2023<br />
<div class="index-bottom-links">
<div class="">
<a href="https://www.gibberlings3.net/forums/forum/54-iesdp-updates-and-info/">Discussion forum</a>
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92 changes: 73 additions & 19 deletions opcodes/bg1tots.htm
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<br />

<span class="parameterheading">Parameter #1:</span> <span class="parameterdata">Unknown</span><br />
<span class="parameterheading">Parameter #2:</span> <span class="parameterdata">Control</span><br />
<span class="parameterheading">Parameter #1:</span> <span class="parameterdata">Irrelevant</span><br />
<span class="parameterheading">Parameter #2:</span> <span class="parameterdata">Mode</span><br />





<div class="descriptionheading">Description:</div>
<div class="descriptiondata"> Summons a creature, with EA set to the <code>Control</code> field. The <code>Resource</code> key should be set to the filename of the creature to summon.
<br/>Known values for <code>Control</code> are:
<ul>
<li>0 &longrightarrow; Match target (hostile if no target)</li>
<li>1 &longrightarrow; Match target (hostile if no target)</li>
<li>2 &longrightarrow; As creature file</li>
<li>3 &longrightarrow; Match target (hostile if no target)</li>
<li>4 &longrightarrow; As creature file</li>
<li>5 &longrightarrow; Hostile to target</li>
<li>6 &longrightarrow; As creature file</li>
<li>8 &longrightarrow; As creature file</li>
<li>255 &longrightarrow; As creature file</li>
</ul>
<div class="descriptiondata"> Summons a creature, with position and <a href="../files/ids/bgee/ea.htm">EA</a> based on the <code>Mode</code> field. The <code>Resource</code> key should be set to the filename of the creature to summon.
<br>
<div style="margin-top: 0.5em">Known values for <code>Mode</code> are:</div>
<table style="width: auto">
<thead>
<tr>
<th>Mode</th>
<th>Position</th>
<th><a href="../files/ids/bgee/ea.htm">EA</a></th>
</tr>
</thead>
<tr>
<td>0, 1</td>
<td>effect</td>
<td>align with target creature</td>
</tr>
<tr>
<td>3</td>
<td>target creature</td>
<td>align with target creature</td>
</tr>
<tr>
<td>4</td>
<td>target creature</td>
<td>CRE file</td>
</tr>
<tr>
<td>5</td>
<td>effect</td>
<td>align against target creature</td>
</tr>
<tr>
<td>2, else</td>
<td>effect</td>
<td>CRE file</td>
</tr>
</table>



<div class="note info">
<div>
<strong>Note:</strong>
<ul>
<li><code>Control</code> values <code>0</code> and <code>1</code> are identical, <code>4</code> and <code>6</code> are identical, <code>3</code> and <code>5</code> are each unique, all other values are identical with each other.</li>
<li><code>Control</code> values <code>3</code>, <code>4</code>, <code>5</code>, and <code>6</code> summon the creature at the location of the effect target. All other values summon the creature at the location of the ability target.</li>
<strong>Info:</strong>
<code>Mode</code> details:
<ul>
<li>Position:</li>
<ul>
<li>3, 4 &longrightarrow; summon at target creature's position</li>
<li>else &longrightarrow; summon at effect position</li>
</ul>
<li><a href="../files/ids/bgee/ea.htm">EA</a>:</li>
<ul>
<li>0, 1, 3 &longrightarrow; align with target creature:</li>
<ul>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &le; GOODCUTOFF (30) &longrightarrow; summon as ALLY (4)</li>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &ge; EVILCUTOFF (200) &longrightarrow; summon as ENEMY (255)</li>
<li>else &longrightarrow; summon as CRE file</li>
</ul>
<li>5 &longrightarrow; align against target:</li>
<ul>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &le; GOODCUTOFF (30) &longrightarrow; summon as ENEMY (255)</li>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &ge; EVILCUTOFF (200) &longrightarrow; summon as ALLY (4)</li>
<li>else &longrightarrow; summon as CRE file</li>
</ul>
</ul>
</ul>

</div>
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<div class="note bug">
<div>
<strong>Bug:</strong>
<code>Mode = 5</code> fails to make creatures summoned as ALLY (4) controllable. This is fixed upon reload.

</div>
</div>




<div class="note info">
<div>
<strong>Info:</strong>
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90 changes: 72 additions & 18 deletions opcodes/bg2tob.htm
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Expand Up @@ -5499,36 +5499,79 @@

<br />

<span class="parameterheading">Parameter #1:</span> <span class="parameterdata">Unknown</span><br />
<span class="parameterheading">Parameter #2:</span> <span class="parameterdata">Control</span><br />
<span class="parameterheading">Parameter #1:</span> <span class="parameterdata">Irrelevant</span><br />
<span class="parameterheading">Parameter #2:</span> <span class="parameterdata">Mode</span><br />





<div class="descriptionheading">Description:</div>
<div class="descriptiondata"> Summons a creature, with EA set to the <code>Control</code> field. The <code>Resource</code> key should be set to the filename of the creature to summon.
<br/>Known values for <code>Control</code> are:
<ul>
<li>0 &longrightarrow; Match target (hostile if no target)</li>
<li>1 &longrightarrow; Match target (hostile if no target)</li>
<li>2 &longrightarrow; As creature file</li>
<li>3 &longrightarrow; Match target (hostile if no target)</li>
<li>4 &longrightarrow; As creature file</li>
<li>5 &longrightarrow; Hostile to target</li>
<li>6 &longrightarrow; As creature file</li>
<li>8 &longrightarrow; As creature file</li>
<li>255 &longrightarrow; As creature file</li>
</ul>
<div class="descriptiondata"> Summons a creature, with position and <a href="../files/ids/bgee/ea.htm">EA</a> based on the <code>Mode</code> field. The <code>Resource</code> key should be set to the filename of the creature to summon.
<br>
<div style="margin-top: 0.5em">Known values for <code>Mode</code> are:</div>
<table style="width: auto">
<thead>
<tr>
<th>Mode</th>
<th>Position</th>
<th><a href="../files/ids/bgee/ea.htm">EA</a></th>
</tr>
</thead>
<tr>
<td>0, 1</td>
<td>effect</td>
<td>align with target creature</td>
</tr>
<tr>
<td>3</td>
<td>target creature</td>
<td>align with target creature</td>
</tr>
<tr>
<td>4</td>
<td>target creature</td>
<td>CRE file</td>
</tr>
<tr>
<td>5</td>
<td>effect</td>
<td>align against target creature</td>
</tr>
<tr>
<td>2, else</td>
<td>effect</td>
<td>CRE file</td>
</tr>
</table>



<div class="note info">
<div>
<strong>Note:</strong>
<strong>Info:</strong>
<code>Mode</code> details:
<ul>
<li><code>Control</code> values <code>0</code> and <code>1</code> are identical, <code>4</code> and <code>6</code> are identical, <code>3</code> and <code>5</code> are each unique, all other values are identical with each other.</li>
<li><code>Control</code> values <code>3</code>, <code>4</code>, <code>5</code>, and <code>6</code> summon the creature at the location of the effect target. All other values summon the creature at the location of the ability target.</li>
<li>Position:</li>
<ul>
<li>3, 4 &longrightarrow; summon at target creature's position</li>
<li>else &longrightarrow; summon at effect position</li>
</ul>
<li><a href="../files/ids/bgee/ea.htm">EA</a>:</li>
<ul>
<li>0, 1, 3 &longrightarrow; align with target creature:</li>
<ul>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &le; GOODCUTOFF (30) &longrightarrow; summon as ALLY (4)</li>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &ge; EVILCUTOFF (200) &longrightarrow; summon as ENEMY (255)</li>
<li>else &longrightarrow; summon as CRE file</li>
</ul>
<li>5 &longrightarrow; align against target:</li>
<ul>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &le; GOODCUTOFF (30) &longrightarrow; summon as ENEMY (255)</li>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &ge; EVILCUTOFF (200) &longrightarrow; summon as ALLY (4)</li>
<li>else &longrightarrow; summon as CRE file</li>
</ul>
</ul>
</ul>

</div>
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<div class="note bug">
<div>
<strong>Bug:</strong>
<code>Mode = 5</code> fails to make creatures summoned as ALLY (4) controllable. This is fixed upon reload.

</div>
</div>




<div class="note info">
<div>
<strong>Info:</strong>
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90 changes: 72 additions & 18 deletions opcodes/bgee.htm
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<br />

<span class="parameterheading">Parameter #1:</span> <span class="parameterdata">Unknown</span><br />
<span class="parameterheading">Parameter #2:</span> <span class="parameterdata">Control</span><br />
<span class="parameterheading">Parameter #1:</span> <span class="parameterdata">Irrelevant</span><br />
<span class="parameterheading">Parameter #2:</span> <span class="parameterdata">Mode</span><br />





<div class="descriptionheading">Description:</div>
<div class="descriptiondata"> Summons a creature, with EA set to the <code>Control</code> field. The <code>Resource</code> key should be set to the filename of the creature to summon.
<br/>Known values for <code>Control</code> are:
<ul>
<li>0 &longrightarrow; Match target (hostile if no target)</li>
<li>1 &longrightarrow; Match target (hostile if no target)</li>
<li>2 &longrightarrow; As creature file</li>
<li>3 &longrightarrow; Match target (hostile if no target)</li>
<li>4 &longrightarrow; As creature file</li>
<li>5 &longrightarrow; Hostile to target</li>
<li>6 &longrightarrow; As creature file</li>
<li>8 &longrightarrow; As creature file</li>
<li>255 &longrightarrow; As creature file</li>
</ul>
<div class="descriptiondata"> Summons a creature, with position and <a href="../files/ids/bgee/ea.htm">EA</a> based on the <code>Mode</code> field. The <code>Resource</code> key should be set to the filename of the creature to summon.
<br>
<div style="margin-top: 0.5em">Known values for <code>Mode</code> are:</div>
<table style="width: auto">
<thead>
<tr>
<th>Mode</th>
<th>Position</th>
<th><a href="../files/ids/bgee/ea.htm">EA</a></th>
</tr>
</thead>
<tr>
<td>0, 1</td>
<td>effect</td>
<td>align with target creature</td>
</tr>
<tr>
<td>3</td>
<td>target creature</td>
<td>align with target creature</td>
</tr>
<tr>
<td>4</td>
<td>target creature</td>
<td>CRE file</td>
</tr>
<tr>
<td>5</td>
<td>effect</td>
<td>align against target creature</td>
</tr>
<tr>
<td>2, else</td>
<td>effect</td>
<td>CRE file</td>
</tr>
</table>



<div class="note info">
<div>
<strong>Note:</strong>
<strong>Info:</strong>
<code>Mode</code> details:
<ul>
<li><code>Control</code> values <code>0</code> and <code>1</code> are identical, <code>4</code> and <code>6</code> are identical, <code>3</code> and <code>5</code> are each unique, all other values are identical with each other.</li>
<li><code>Control</code> values <code>3</code>, <code>4</code>, <code>5</code>, and <code>6</code> summon the creature at the location of the effect target. All other values summon the creature at the location of the ability target.</li>
<li>Position:</li>
<ul>
<li>3, 4 &longrightarrow; summon at target creature's position</li>
<li>else &longrightarrow; summon at effect position</li>
</ul>
<li><a href="../files/ids/bgee/ea.htm">EA</a>:</li>
<ul>
<li>0, 1, 3 &longrightarrow; align with target creature:</li>
<ul>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &le; GOODCUTOFF (30) &longrightarrow; summon as ALLY (4)</li>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &ge; EVILCUTOFF (200) &longrightarrow; summon as ENEMY (255)</li>
<li>else &longrightarrow; summon as CRE file</li>
</ul>
<li>5 &longrightarrow; align against target:</li>
<ul>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &le; GOODCUTOFF (30) &longrightarrow; summon as ENEMY (255)</li>
<li>target creature <a href="../files/ids/bgee/ea.htm">EA</a> &ge; EVILCUTOFF (200) &longrightarrow; summon as ALLY (4)</li>
<li>else &longrightarrow; summon as CRE file</li>
</ul>
</ul>
</ul>

</div>
Expand All @@ -6095,6 +6138,17 @@



<div class="note bug">
<div>
<strong>Bug:</strong>
<code>Mode = 5</code> fails to make creatures summoned as ALLY (4) controllable. This is fixed upon reload.

</div>
</div>




<div class="note info">
<div>
<strong>Info:</strong>
Expand Down
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