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Card game

Price rules

Applied on effects.ts. These rules are used to calculate the price of a card.

  • 1 energy = 5M$ (exchange rate: x5)
  • 1 reputation = 10 energy (exchange rate: x10)
  • easy specific condition = -1 energy
  • hard specific condition = -2 energy
  • draw = 1 energy
  • specific draw = 2 energy
  • discard = -2 energy
  • discard all = -4 energy
  • discard specific = -1 energy
  • discard all specific = -3 energy
  • send to deck = -1 energy
  • send all to deck = 0 energy
  • middle effect = 4 energy
  • recycle = 1 energy

For the price rules of upgrades.ts, we just need to add a time parameter for the calculation over a period with all statistics set to average. But it's the same!

  • game days average = 10
  • 1 period = 10 days
  • upgrade cumul average = 2
  • energy average = 10
  • reputation average = 5
  • upgrade count average = 3
  • card cost average = 3
  • hand size average = 4
  • discard size average = 10
  • deck size average = 10
  • action card called in period = 10 (logic.)
  • total card called in period = 20
  • for infinite cumul, we just double the period