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Fix some sound mappings including using Fire Charge and droping items…
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… to lava (#100)
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BUGTeas authored Dec 22, 2024
1 parent 8707dd1 commit fdc2a5f
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions sounds.json
Original file line number Diff line number Diff line change
Expand Up @@ -328,7 +328,7 @@
"bedrock_mapping": "BOW_HIT"
},
"entity.arrow.hit_player": {
"playsound_mapping": "random.bowhit",
"playsound_mapping": "random.orb",
"bedrock_mapping": "BOW_HIT"
},
"entity.arrow.shoot": {
Expand Down Expand Up @@ -2035,7 +2035,7 @@
"level_event": true
},
"item.firecharge.use": {
"playsound_mapping": "fire.ignite",
"playsound_mapping": "mob.ghast.fireball",
"bedrock_mapping": "IGNITE"
},
"entity.firework_rocket.blast": {
Expand Down Expand Up @@ -2312,7 +2312,7 @@
"bedrock_mapping": "FALL_BIG"
},
"entity.generic.burn": {
"playsound_mapping": "game.player.hurt",
"playsound_mapping": "random.fizz",
"bedrock_mapping": "HURT"
},
"entity.generic.death": {
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