Workaround to make firework boosting server controlled. #5671
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Resolve: #5409 and also match Java behaviour now.
This works by overriding the vanilla fireworks rocket with a custom item that is basically the same, making player unable to boost client-sided until the server send a movement effect packet, which was already implemented in #5658.
Potential issues:
Feel free to play around, test and comment on this as much as you'd like :D