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feat(llc, ui): Async audio [DoNotMerge] #1486

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@leandroBorgesFerreira leandroBorgesFerreira commented Mar 15, 2023

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  • I have signed the Stream CLA (required).
  • The code changes follow best practices
  • Code changes are tested (add some information if not applicable)

Description of the pull request

This PR adds support for recorded audio messages (async audio messages).

The added functionalities to async audio messages are (Users are able to):

  • Record an audio message and send then directly OR
  • Record an audio message and send it to the message composer.
  • Pause/Resume record of the audio message.
  • Listen to the audio message inside the message composer.
  • Stop/Resume audio messages in the message composer.
  • Have a list of recorded audio messages inside the message composer and scroll then.
  • Add and remove audio messages to/from the list.
  • Send audio messages together with video, images, links... etc.
  • Edit audio messages.
  • Quote audio messages
  • Listen to audio messages.
  • Listen to all audio messages inside the same message with just one "play" press.
  • Stop/Resume audio messages in the message list.
  • Seek a time of the audio.
  • React to an audio message.
  • Change the speed of reproduction of audio to 1.0x, 1.5x and 2.0x.
Recording 1 Recording 2
Screen.Recording.2023-03-16.at.21.51.50.mov
Screen.Recording.2023-03-16.at.21.52.49.mov
Listening 1 Listening 2
Screen.Recording.2023-03-16.at.21.56.25.mov
Screen.Recording.2023-03-16.at.21.56.58.mov

Implementation details

When recording, the audio bars are presented to the user and also stored in a list. After audio recording is complete normalization is done in the bars and they are presented to the users. The duration of the audio is also calculated during recording. After audio bars and duration are calculated, the audio is sent to the backend as an attachment with the type "voicenote". The duration and the bars are used when the message is displayed in the message list to present the correct UI without loading the audio file.

When the audio message doesn't have the audio bars. They are shown as a list of dots instead of the variables bars.

The audio file is streamed once "play" is pressed. So the message is only loaded when the user wants to hear it.

The wave bars are calculated from 0 to 1 and send to the backend as a list of doubles. The duration is sent to the backend in milliseconds.

@leandroBorgesFerreira leandroBorgesFerreira changed the title feat(llc, ui): Async audio [DoNotMerge] feat(llc, ui): Async audio Mar 23, 2023
@leandroBorgesFerreira leandroBorgesFerreira changed the title [DoNotMerge] feat(llc, ui): Async audio feat(llc, ui): Async audio [DoNotMerge] Mar 23, 2023
@xsahil03x xsahil03x marked this pull request as draft April 6, 2023 20:12
@esarbanis esarbanis changed the base branch from develop to master December 4, 2023 15:10
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@rgtstha
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rgtstha commented Nov 18, 2024

Hi @deven98 Is there any timeline set to merge this PR in to the master branch ? I have a similar kind of requirement in my app and if this is going to be releasing in the package itself i will wait for it

@deven98
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deven98 commented Nov 18, 2024

Hey @rgtstha 👋

We will likely not merge this PR, but we plan to implement this feature in the SDK soon.
Our current priority is adding support for Polls in chat, but we also have this on our TODOs.

I cannot provide a strict estimate but it will likely be sometime in the next two months if that helps. You can also implement sending audio messages in the SDK with custom attachments if you need something urgently.

Hope this helps.

Thanks!

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4 participants