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This repository was archived by the owner on May 21, 2025. It is now read-only.

How To Use The Reanimate In Hub

StrokeThePea edited this page May 15, 2022 · 2 revisions
  1. Copy The Code:
Options = {
	["Jitteryness"] = Vector3.new(30.5,0,0), -- Velocity
	["Type"] = "Raw", -- Raw (Simple), Fling, Bullet
	["InstantBullet"] = {
		["Bool"] = true, -- Enables it
		["SmartLock"] = true -- Locks Bullet On Head On Hold; Disables "Bullet Follow Pointer" Thingy on hold.
	}, -- Type has to be Bullet/Godmode
	["R15Method"] = "Align", -- Align,AlignMax Or CFrame
	["R6Method"] = "Align", -- Align,AlignMax Or CFrame
	["BonusProperties"] = true, -- Net, and other stuff.
	["RigAnimations"] = true, -- Enables Default Animate
	["LoadLibrary"] = false -- Loads LoadLibrary for scripts that still use it.
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/StrokeThePea/CatwareReanimate/main/src/Source.lua"))()
  1. Config The Options Table as you want, feel free to even put it on top.
  2. Put the loadstring in a button.
  3. Done
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