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SpriteWidget setColor & TileLayer updateGeometry changes (#70) #91

SpriteWidget setColor & TileLayer updateGeometry changes (#70)

SpriteWidget setColor & TileLayer updateGeometry changes (#70) #91

Workflow file for this run

name: UbuntuBuild
on:
push:
branches: [ master, develop ]
pull_request:
branches: [ master, develop ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: ubuntu-22.04
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y libsdl2-dev libboost-dev libfreetype6-dev zlib1g-dev libpugixml-dev
- name: Extract branch name
shell: bash
run: echo "branch=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_OUTPUT
id: extract_branch
- uses: actions/checkout@v3
with:
repository: GamedevFramework/gf
submodules: recursive
ref: ${{ steps.extract_branch.outputs.branch }}
- name: Configure gf
run: cmake -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_DEBUG=OFF -DCMAKE_UNITY_BUILD=ON -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -S ${{ github.workspace }} -B ${{ github.workspace }}/build
- name: Build gf
run: cmake --build ${{ github.workspace }}/build --config ${{ env.BUILD_TYPE }} --parallel
- name: Run tests
working-directory: ${{ github.workspace }}/build
run: ctest -C ${{ env.BUILD_TYPE }} -T test --output-on-failure
- name: Create deb file
working-directory: ${{github.workspace}}/build
run: cpack --config CPackConfig.cmake -C ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: deb-file
path: ${{github.workspace}}/build/*.deb
if-no-files-found: error