Skip to content

Try Brotli compression instead #13

Try Brotli compression instead

Try Brotli compression instead #13

Triggered via push January 16, 2024 03:24
Status Failure
Total duration 2m 3s
Artifacts

main.yml

on: push
Matrix: buildForLinuxBasedPlatforms
Fit to window
Zoom out
Zoom in

Annotations

8 errors and 4 warnings
Build for StandaloneWindows64
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneWindows64
Build failed with exit code 1
Build for StandaloneLinux64
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneLinux64
Build failed with exit code 1
Build for WebGL
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for WebGL
Build failed with exit code 1
Build for StandaloneOSX
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneOSX
Build failed with exit code 1
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WebGL
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.