Update CI workflow #12
Annotations
8 errors and 4 warnings
Build for StandaloneLinux64
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for StandaloneLinux64
Build failed with exit code 1
|
Build for StandaloneOSX
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for StandaloneOSX
Build failed with exit code 1
|
Build for StandaloneWindows64
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for StandaloneWindows64
Build failed with exit code 1
|
Build for WebGL
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
|
Build for WebGL
Build failed with exit code 1
|
Build for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for WebGL
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|