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QED base #62
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QED base #62
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# Conflicts: # src/main/java/com/fouristhenumber/utilitiesinexcess/ModBlocks.java # src/main/java/com/fouristhenumber/utilitiesinexcess/UtilitiesInExcess.java # src/main/java/com/fouristhenumber/utilitiesinexcess/config/blocks/BlockConfig.java # src/main/resources/assets/utilitiesinexcess/lang/en_US.lang
src/main/java/com/fouristhenumber/utilitiesinexcess/common/tileentities/TileEntityQED.java
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src/main/java/com/fouristhenumber/utilitiesinexcess/common/tileentities/TileEntityQED.java
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src/main/java/com/fouristhenumber/utilitiesinexcess/common/blocks/BlockFluxCrystal.java
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# Conflicts: # src/main/java/com/fouristhenumber/utilitiesinexcess/ModBlocks.java # src/main/java/com/fouristhenumber/utilitiesinexcess/UtilitiesInExcess.java # src/main/java/com/fouristhenumber/utilitiesinexcess/config/blocks/BlockConfig.java # src/main/java/com/fouristhenumber/utilitiesinexcess/utils/UIEUtils.java
| super(Material.iron); | ||
| setBlockName("flux_crystal"); | ||
| setBlockTextureName("utilitiesinexcess:flux_crystal"); | ||
| } |
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You should set the hardness
| public BlockQED() { | ||
| super(Material.iron); | ||
| setBlockName("qed"); | ||
| setBlockTextureName("utilitiesinexcess:qed"); | ||
| } |
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also hardness here
src/main/java/com/fouristhenumber/utilitiesinexcess/common/tileentities/TileEntityQED.java
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| panel.child( | ||
| IKey.dynamic(connected::getStringValue) | ||
| .asWidget() | ||
| .marginTop(70) | ||
| .marginLeft(10)); |
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Can this say "Strength: n" instead of just the number?
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Oh this was actually a debug thing I forgot to remove. I guess its useful so sure I can do it properly.
I dunno about this implementation lol, but I didn't find any glaring issues. This still needs rendering and particle effects.