I make games in Unity and Godot, show up at game jams, and write small tools whenever something on my Mac gets in the way.
Some of it ships, some of it doesn't, and most of it is written with AI help, which I'm not hiding.
itch.io · portfolio · telegram · email
lights on right now: what I touched last, one lit window per commit in the past 30 days
Antigravity-Unlocker · game-trend-radar · t-jam · AntigravityQuota