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awesome 3d human reconstruction

A curated list of related resources for 3d human reconstruction. Your contributions are welcome!

Contents

3d human

AIGC

• Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion paper
• DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance paper
• High-fidelity 3D Face Generation from Natural Language Descriptions

nerf_or_pifu

• StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision paper
• Learning Implicit 3D Representations of Dressed Humans from Sparse Views paper
• Animatable Neural Radiance Fields for Human Body Modeling paper
• PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction paper code
• Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control paper&code
• MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras paper
• DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Rendering paper
• Bridge the Gap Between Model-based and Model-free Human Reconstruction paper
• MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images paper
• Animatable Neural Radiance Fields from Monocular RGB Video paper
• Few-shot Neural Human Performance Rendering from Sparse RGBD Videos paper
• Relightable Neural Video Portrait paper
• FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation paper
• ARCH++: Animation-Ready Clothed Human Reconstruction Revisited paper
• Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing paper
• Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering paper code
• Topologically Consistent Multi-View Face Inference Using Volumetric Sampling paper
• Creating and Reenacting Controllable 3D Humans with Differentiable Rendering paper
• H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion paper
• FENeRF: Face Editing in Neural Radiance Fields paper
• LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies paper&code
• Neural Head Avatars from Monocular RGB Videos paper
• HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs paper
• Implicit Neural Deformation for Multi-View Face Reconstruction paper
• MoFaNeRF: Morphable Facial Neural Radiance Field paper code
• Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering paper
• HeadNeRF: A Real-time NeRF-based Parametric Head Model paper code
• I M Avatar: Implicit Morphable Head Avatars from Videos paper code
• LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture paper
• ICON: Implicit Clothed humans Obtained from Normals paper code
• DD-NeRF: Double-Diffusion Neural Radiance Field as a Generalizable Implicit Body Representation paper
• Human View Synthesis using a Single Sparse RGB-D Input paper
• Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis paper
• Embodied Hands: Modeling and Capturing Hands and Bodies Together paper
• HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video paper code
• gDNA: Towards Generative Detailed Neural Avatars paper code
• SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video paper
• NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing paper
• Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies paper code
• DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras paper code
• NeuralFusion: Neural Volumetric Rendering under Human-object Interactions paper
• PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence paper code
• NeuMan: Neural Human Radiance Field from a Single Video paper
• M Avatar: Implicit Morphable Head Avatars from Videos paper code
• ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations paper
• COAP: Compositional Articulated Occupancy of People paper code
• SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stage paper
• LISA: Learning Implicit Shape and Appearance of Hands paper
• Animatable Neural Radiance Fields from Monocular RGB-D paper
• JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction paper
• Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis paper
• DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks paper
• Single-view 3D Body and Cloth Reconstruction under Complex Poses paper
• KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints paper
• H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper code
• Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing paper
• High-Fidelity Human Avatars from a Single RGB Camera paper
• UV Volumes for Real-time Rendering of Editable Free-view Human Performance code
• FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstruction paper
• NeMF: Neural Motion Fields for Kinematic Animation paper
• RigNeRF: Fully Controllable Neural 3D Portraits paper
• EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes paper
• TAVA: Template-free Animatable Volumetric Actors paper
• Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Camera homepage
• Generative Neural Articulated Radiance Fields paper
• Neural Parameterization for Dynamic Human Head Editing paper
• AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture paper code
• Learning Implicit Templates for Point-Based Clothed Human Modeling homepage
•Relighting4D: Neural Relightable Human from Videos code
•High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras paper
•CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstruction paper
•UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation paper code
•Drivable Volumetric Avatars using Texel-Aligned Features paper
•The One Where They Reconstructed 3D Humans and Environments in TV Shows homepage
•AvatarGen: a 3D Generative Model for Animatable Human Avatars paper
•VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations paper
•Multi-NeuS: 3D Head Portraits from Single Image with Neural Implicit Functions paper
•Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation paper
•Occupancy Planes for Single-view RGB-D Human Reconstruction Xiaoming Zhao, Yuan-Ting Hu, Zhongzheng Ren, Alexander G. Schwing paper
•ManVatar : Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels paper
•NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction paper
•Structured 3D Features for Reconstructing Relightable and Animatable Avatars project
•PhoMoH: Implicit Photorealistic 3D Models of Human Heads paper
•NerfCap: Human Performance Capture With Dynamic Neural Radiance Fields paper code
•ECON: Explicit Clothed humans Obtained from Normals homepage
•PointAvatar: Deformable Point-based Head Avatars from Videos homepage
•TotalSelfScan: Learning Full-body Avatars from Self-Portrait Videos of Faces, Hands, and Bodies project
•InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds homepage
•HumanGen: Generating Human Radiance Fields with Explicit Priors paper
• GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields paper
• Pixel2ISDF: Implicit Signed Distance Fields based Human Body Model from Multi-view and Multi-pose Images paper
• Learning Neural Parametric Head Models homepage
• RANA: Relightable Articulated Neural Avatars paper
• One-shot Implicit Animatable Avatars with Model-based Priors paper
• Super-resolution 3D Human Shape from a Single Low-Resolution Image paper code
• Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition paper
• X-Avatar: Expressive Human Avatars github
• Learning Neural Volumetric Representations of Dynamic Humans in Minutes paper&code
• NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads paper

geo_fusion

• DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensor paper
• Robust 3D Self-portraits in Seconds paper
• ACCURATE HUMAN BODY RECONSTRUCTION FOR VOLUMETRIC VIDEO paper
• OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction paper code

photo

• Portrait Reconstruction and Relighting using the Sun as a Light Stage homepage
• Reconstructing Hand-Held Objects from Monocular Video paper
• In-Hand 3D Object Scanning from an RGB Sequence paper

3D_human_whole_body

• Monocular Expressive Body Regression through Body-Driven Attention paper code
• FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration paper code
• Collaborative Regression of Expressive Bodies using Moderation paper&code
• Monocular Real-time Full Body Capture with Inter-part Correlations paper&code
• Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data paper&code
• Real-time RGBD-based Extended Body Pose Estimation paper code
• Detailed Avatar Recovery from Single Image paper
• Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras paper
• Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimation paper
• PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging github
• GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping paper code
• PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images paper
• Generating Holistic 3D Human Motion from Speech project
• One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer project

3D_human_body

• Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose paper code
• Monocular Real-Time Volumetric Performance Capture paper code
• Full-Body Awareness from Partial Observations paper code
• CenterHMR: a Bottom-up Single-shot Method for Multi-person 3D Mesh Recovery from a Single Image paper code
• Reconstructing NBA players paper code
• Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances paper
• Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild paper code
• MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video paper
• Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code
• Synthetic Training for Monocular Human Mesh Recovery paper
• Pose2Pose: 3D Positional Pose-Guided 3D Rotational Pose Prediction for Expressive 3D Human Pose and Mesh Estimation paper
• Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
• 4D Human Body Capture from Egocentric Video via 3D Scene Grounding paper
• HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation paper code
• We are More than Our Joints: Predicting how 3D Bodies Move paper
• SMPLy Benchmarking 3D Human Pose Estimation in the Wild paper
• Synthesizing Long-Term 3D Human Motion and Interaction in 3D paper
• Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation
• A novel joint points and silhouette-based method to estimate 3D human pose and shape
• FaceDet3D: Facial Expressions with 3D Geometric Detail Prediction paper
• NerFACE: Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction code
• Learning Complex 3D Human Self-Contact paper
• Populating 3D Scenes by Learning Human-Scene Interaction paper
• ANR: Articulated Neural Rendering for Virtual Avatars paper
• Human Mesh Recovery from Multiple Shots paper
• Lifting 2D StyleGAN for 3D-Aware Face Generation [paper](S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling)
• Capturing Detailed Deformations of Moving Human Bodies paper
• 3D Human Pose, Shape and Texture from Low-Resolution Images and Videos paper
• ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal References paper
• SMPLicit: Topology-aware Generative Model for Clothed People paper&code
• Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance Videos paper
• NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras paper
• Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild paper
• 3DCrowdNet: 2D Human Pose-Guided 3D Crowd Human Pose and Shape Estimation in the Wild paper
• SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements paper
• Multi-person Implicit Reconstruction from a Single Image paper
• PARE: Part Attention Regressor for 3D Human Body Estimation paper code
• Temporal Consistency Loss for High Resolution Textured and Clothed 3D Human Reconstruction from Monocular Video paper
• Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors paper
• End-to-End Human Pose and Mesh Reconstruction with Transformers paper
• Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation paper
• SHARP: Shape-Aware Reconstruction of People In Loose Clothing paper
• THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers paper
• Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images paper
• Learning Local Recurrent Models for Human Mesh Recovery paper
• PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time paper
• LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering paper
• Learning Motion Priors for 4D Human Body Capture in 3D Scenes paper code
• Probabilistic Modeling for Human Mesh Recovery paper&code
• DC-GNet: Deep Mesh Relation Capturing Graph Convolution Network for 3D Human Shape Reconstruction paper
• Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation paper code
• Action-Conditioned 3D Human Motion Synthesis with Transformer VAE code
• Learning to Regress Bodies from Images using Differentiable Semantic Rendering paper
• Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation paper
• UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Model paper
• Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images paper code
• Unified 3D Mesh Recovery of Humans and Animals by Learning Animal Exercise paper
• 3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning paper code
• Out-of-Domain Human Mesh Reconstruction via Bilevel Online Adaptation paper code
• MeshLeTemp: Leveraging the Learnable Vertex-Vertex Relationship to Generalize Human Pose and Mesh Reconstruction for In-the-Wild Scenes paper
• Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features paper
• Human Performance Capture from Monocular Video in the Wild paper
• Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model paper
• GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras paper code
• MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images} paper code
• EgoBody: Human Body Shape, Motion and Social Interactions from Head-Mounted Devices paper code
• Putting People in their Place: Monocular Regression of 3D People in Depth paper
• Multi-initialization Optimization Network for Accurate 3D Human Pose and Shape Estimation paper
• moothNet: A Plug-and-Play Network for Refining Human Poses in Videos paper
• HSPACE: Synthetic Parametric Humans Animated in Complex Environments paper
• VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds paper code
• H4D: Human 4D Modeling by Learning Neural Compositional Representation paper
• Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video paper code
• HybridCap: Inertia-aid Monocular Capture of Challenging Human Motions paper
• Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes paper code
• BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking paper
• HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance paper
• Learned Vertex Descent: A New Direction for 3D Human Model Fitting paper code
• MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose paper
• Accurate 3D Body Shape Regression using Metric and Semantic Attributes paper
• Capturing and Inferring Dense Full-Body Human-Scene Contact homepage
• Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Prior paper
• Live Stream Temporally Embedded 3D Human Body Pose and Shape Estimation paper code
• CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation paper
• FastMETRO: Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers paper
• Parametric Model Estimation for 3D Clothed Humans from Point Clouds paper code
• Scene-Aware 3D Multi-Human Motion Capture from a Single Camera paper code
• NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action homepage
• IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation paper code

3d_human_face

• High-Fidelity 3D Digital Human Creation from RGB-D Selfies paper code
• StyleUV: Diverse and High-quality UV Map Generative Model paper
• i3DMM: Deep Implicit 3D Morphable Model of Human Heads paper
• Relightable 3D Head Portraits from a Smartphone Video paper
• Learning Compositional Radiance Fields of Dynamic Human Heads paper
• SIDER : Single-Image Neural Optimization for Facial Geometric Detail Recovery paper
• Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry paper code
• HIGH-QUALITY REAL TIME FACIAL CAPTURE BASED ON SINGLE CAMERA paper
• Self-supervised High-fidelity and Re-renderable 3D Facial Reconstruction from a Single Imag paper
• Generating Diverse 3D Reconstructions from a Single Occluded Face Image paper
• Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction paper
• BabyNet: Reconstructing 3D faces of babies from uncalibrated photographs paper
• S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image paper
• Facial Geometric Detail Recovery via Implicit Representation paper code
• Beyond 3DMM: Learning to Capture High-fidelity 3D Face Shape paper
• From 2D Images to 3D Model: Weakly Supervised Multi-View Face Reconstruction with Deep Fusion paper
• F3D face reconstruction with dense landmarks paper
• EMOCA: Emotion Driven Monocular Face Capture and Animation paper
• Single-Image 3D Face Reconstruction under Perspective Projection paper
• AVFace: Towards Detailed Audio-Visual 4D Face Reconstruction paper

3d_human_head

• Auto-Card: Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence paper
• DECA: Detailed Expression Capture and Animation paper code
• Pixel Codec Avatars paper
• H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper
•Towards Metrical Reconstruction of Human Faces paper code
•Data-driven 3D human head reconstruction paper
•Dynamic 3D avatar creation from hand-held video input, ACM paper
•Realistic One-shot Mesh-based Head Avatars paper
•Authentic Volumetric Avatars from a Phone Scan paper
•Neural Head Avatars from Monocular RGB Videos homepage
•Towards Metrical Reconstruction of Human Faces homepage

3D_human_hand

• Active Learning for Bayesian 3D Hand Pose Estimation paper code
• Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code
• EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream
• Monocular Real-time Full Body Capture with Inter-part Correlations
• Im2Mesh GAN: Accurate 3D Hand Mesh Recovery from a Single RGB Image
• HandTailor: Towards High-Precision Monocular 3D Hand Recovery paper code
• Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration paper code
• Model-based 3D Hand Reconstruction via Self-Supervised Learning paper code
• Action-Conditioned 3D Human Motion Synthesis with Transformer VAE paper
• Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time paper
• RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video paper
• ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis paper code
• Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements paper code
• Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation paper
• Semi-Supervised 3D Hand Shape and Pose Estimation with Label Propagation paper
• MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image paper code
• Consistent 3D Hand Reconstruction in Video via Self-Supervised Learning paper
• Interacting Attention Graph for Single Image Two-Hand Reconstruction paper
• HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network paper code
• TOCH: Spatio-Temporal Object Correspondence to Hand for Motion Refinement paper
• End-to-End 3D Hand Pose Estimation from Stereo Cameras paper
• Efficient Annotation and Learning for 3DHand Pose Estimation: A Survey paper
• 3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal code

3d_cloth

• REC-MV: REconstructing 3D Dynamic Cloth from Monucular Videos github

3d_hair

• NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representations paper code
•3D hair synthesis using volumetric variational autoencoders
•AO-CNN: filament-aware hair reconstruction based on volumetric vector fields
•Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images paper
•HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling paper code

3d_teeth

• Model-based teeth reconstruction paper
• An Implicit Parametric Morphable Dental Model project

3d_eyelids

• Real-time 3D Eyelids Tracking from Semantic Edges paper

3d foot

• FIND: An Unsupervised Implicit 3D Model of Articulated Human Feet project

related

human_mattting

• Real-Time High-Resolution Background Matting code
• Real-Time Monocular Human Depth Estimation and Segmentation on Embedded Systems paper
• DeepSportLab: a Unified Framework for Ball Detection, Player Instance Segmentation and Pose Estimation in Team Sports Scenes paper
• PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Dataset paper code
• Portrait Segmentation Using Deep Learning paper
• Human Instance Matting via Mutual Guidance and Multi-Instance Refinement paper code
• 3DHumanGAN: Towards Photo-Realistic 3D-Aware Human Image Generation paper code
• Test-time Adaptation vs. Training-time Generalization: A Case Study in Human Instance Segmentation using Keypoints Estimation paper
• Body Segmentation Using Multi-task Learning paper

pose_estimation

• CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild paper
• Active Learning for Bayesian 3D Hand Pose Estimation paper code
• A-NeRF: Surface-free Human 3D Pose Refinement via Neural Rendering
• HandsFormer: Keypoint Transformer for Monocular 3D Pose Estimation of Hands and Object in Interaction paper
• HuMoR: 3D Human Motion Model for Robust Pose Estimation paper
• Multi-Person Extreme Motion Prediction with Cross-Interaction Attention paper
• VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild paper
• Gravity-Aware Monocular 3D Human-Object Reconstruction paper&code
• DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third Dimension paper
• Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images paper
• Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos paper
• Physics-based Human Motion Estimation and Synthesis from Videos paper
• Real-time, low-cost multi-person 3D pose estimation paper
• Direct Multi-view Multi-person 3D Human Pose Estimation paper code
• Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation code
• Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning paper
• In-Bed Human Pose Estimation from Unseen and Privacy-Preserving Image Domains paper
• Camera Motion Agnostic 3D Human Pose Estimation paper code
• ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses paper
• Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Driving paper
• AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation paper
• FLAG: Flow-based 3D Avatar Generation from Sparse Observations paper
• Pose-MUM : Reinforcing Key Points Relationship for Semi-Supervised Human Pose Estimation paper
• Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimation paper
• P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimation paper code
• PosePipe: Open-Source Human Pose Estimation Pipeline for Clinical Research paper code
• 3D Human Pose Estimation Using Möbius Graph Convolutional Networks paper
• Ray3D: ray-based 3D human pose estimation for monocular absolute 3D localization paper code
• YOLO-Pose: Enhancing YOLO for Multi Person Pose Estimation Using Object Keypoint Similarity Loss paper code
• Permutation-Invariant Relational Network for Multi-person 3D Pose Estimation paper
• Non-Local Latent Relation Distillation for Self-Adaptive 3D Human Pose Estimation paper
• Aligning Silhouette Topology for Self-Adaptive 3D Human Pose Recovery paper
• Dite-HRNet: Dynamic Lightweight High-Resolution Network for Human Pose Estimation paper
• PedRecNet: Multi-task deep neural network for full 3D human pose and orientation estimation paper
• "Teaching Independent Parts Separately" (TIPS-GAN) : Improving Accuracy and Stability in Unsupervised Adversarial 2D to 3D Human Pose Estimation paper
•Lightweight Human Pose Estimation Using Heatmap-Weighting Loss paper
•VTP: Volumetric Transformer for Multi-view Multi-person 3D Pose Estimation paper
•Location-free Human Pose Estimation paper
•Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video paper
•SPGNet: Spatial Projection Guided 3D Human Pose Estimation in Low Dimensional Space paper
•GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation paper
•BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimation paper
•Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation paper
•Human keypoint detection for close proximity human-robot interaction paper
•VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data paper
•3D Clothed Human Reconstruction in the Wild paper code
•EFFICIENT AND ACCURATE SKELETON-BASED TWO-PERSON INTERACTION RECOGNITION USING INTER- AND INTRA-BODY GRAPHS paper
•Learning to Estimate 3D Human Pose from Point Cloud paper
•Scene-aware Egocentric 3D Human Pose Estimation paper
•Advanced Baseline for 3D Human Pose Estimation: A Two-Stage Approach paper
•GFPose: Learning 3D Human Pose Prior with Gradient Fields paper
•HUM3DIL: Semi-supervised Multi-modal 3D Human Pose Estimation for Autonomous Driving paper
•TOWARDS SINGLE CAMERA HUMAN 3D-KINEMATICS paper
•Markerless Body Motion Capturing for 3D Character Animation based on Multi-view Cameras paper
•DiffuPose: Monocular 3D Human Pose Estimation via Denoising Diffusion Probabilistic Model paper
•2D Human Pose Estimation with Explicit Anatomical Keypoints Structure Constraints paper
•Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR paper
•Kinematic-aware Hierarchical Attention Network for Human Pose Estimation in Videos paper code
•Proactive Multi-Camera Collaboration for 3D Human Pose Estimation homepage

registration

• LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration paper code
• Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction paper code
• FARM: Functional Automatic Registration Method for 3D Human Bodies paper code
• Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration paper
• Unsupervised 3D Human Mesh Recovery from Noisy Point Clouds paper

correspondence

• HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences paper
•BodyMap: Learning Full-Body Dense Correspondence Map paper
•CorrI2P: Deep Image-to-Point Cloud Registration via Dense Correspondence paper

application

• One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing paper
• LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization paper
• ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones paper
• A Neural Anthropometer Learning from Body Dimensions Computed on Human 3D Meshes paper
• Robust 3D Garment Digitization from Monocular 2D Images for 3D Virtual Try-On Systems paper
• Single-image Human-body Reshaping with Deep Neural Networks paper
• Style-Based Global Appearance Flow for Virtual Try-On paper
• Monitoring of Pigmented Skin Lesions Using 3D Whole Body Imaging paper
• ESTIMATION OF 3D BODY SHAPE AND CLOTHING MEASUREMENTS FROM FRONTALAND SIDE-VIEW IMAGES paper
• Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing paper
• AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness Training paper

texture

• Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera paper
• Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans paper
• StylePeople: A Generative Model of Fullbody Human Avatars paper code
• Refining 3D Human Texture Estimation from a Single Image paper

skin

• HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction paper
• SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes paper

lighting

• Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation code

talking_head

• DisCoHead: Audio-and-Video-Driven Talking Head Generation by Disentangled Control of Head Pose and Facial Expressions code
• Imitator: Personalized Speech-driven 3D Facial Animation homepage
• EmoTalk: Speech-driven emotional disentanglement for 3D face animation homepage

uncategorized

• Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On paper
• TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style paper code
• 3DBooSTeR: 3D Body Shape and Texture Recovery paper
• Neural 3D Clothes Retargeting from a Single Image paper
• Single-image Full-body Human Relighting paper
• iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering paper
• A Riemannian Framework for Analysis of Human Body Surface paper
• The Power of Points for Modeling Humans in Clothing paper&code
• Neural Human Deformation Transfer paper
• 3D Human Texture Estimation from a Single Image with Transformers paper
• Learning to Predict Diverse Human Motions from a Single Image via Mixture Density Networks paper
• ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors paper
• A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis paper code
• Action2video: Generating Videos of Human 3D Actions paper
• Garment4D: Garment Reconstruction from Point Cloud Sequences paper code
• ADG-Pose: Automated Dataset Generation for Real-World Human Pose Estimation paper code
• DiffusionNet: Discretization Agnostic Learning on Surfaces paper
• Text and Image Guided 3D Avatar Generation and Manipulation paper code
• Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework paper
• Motron: Multimodal Probabilistic Human Motion Forecasting paper
• FEXGAN-META: FACIAL EXPRESSION GENERATION WITH META HUMANS paper
• ActFormer: A GAN Transformer Framework towards General Action-Conditioned 3D Human Motion Generation
• Domain Adaptive Hand Keypoint and Pixel Localization in the Wild paper
• Portrait Eyeglasses and Shadow Removal by Leveraging 3D Synthetic Data paper
• Recognition of Freely Selected Keypoints on Human Limbs paper
• What’s in your hands? 3D Reconstruction of Generic Objects in Hands paper code
• CHORE: Contact, Human and Object REconstruction from a single RGB image paper
• SNUG: Self-Supervised Neural Dynamic Garments paper
• 3D Magic Mirror: Clothing Reconstruction from a Single Image via a Causal Perspective paper
• Fake it till you make it: face analysis in the wild using synthetic data alone homepage
• AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars paper code
• Scene Aware Person Image Generation through Global Contextual Conditioning paper
• HairFIT: Pose-Invariant Hairstyle Transfer via Flow-based Hair Alignment and Semantic-Region-Aware Inpainting paper
• From a few Accurate 2D Correspondences to 3D Point Clouds paper
• Convolutional Neural Network Based Partial Face Detection paper
• SPSN: Superpixel Prototype Sampling Network for RGB-D Salient Object Detection paper code
• Detecting Humans in RGB-D Data with CNNs paper
• Animation from Blur: Multi-modal Blur Decomposition with Motion Guidance paper
• 3D Shape Sequence of Human Comparison and Classification using Current and Varifolds paper code
• KinePose: A temporally optimized inverse kinematics technique for 6DOF human pose estimation with biomechanical constraints paper code
• Skeleton-free Pose Transfer for Stylized 3D Character paper
• Learning Continuous Mesh Representation with Spherical Implicit Surface paper
• Scene Synthesis from Human Motion paper
• Ego-Body Pose Estimation via Ego-Head Pose Estimation paper
• Physically Plausible Animation of Human Upper Body from a Single Image paper

parametric model

body

• SMPL: A Skinned Multi-Person Linear Model paper code
• Expressive Body Capture: 3D Hands, Face, and Body from a Single Image paper code
• STAR: Sparse Trained Articulated Human Body Regressor paper code

face

• Basel Face Model 2009 website
• Basel Face Model 2017 website
• Large Scale 3D Morphable Model website
• A Morphable Face Albedo Model github
• Learning a 3D Morphable Face Reflectance Model from Low-cost Data paper code

head

• FLAME: Articulated Expressive Head Model website

hand

• MANO paper website
• NIMBLE: A Non-rigid Hand Model with Bones and Muscles paper

method

•GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Models github
•Large Scale 3D Morphable Models paper code
•Morphable Face Models - An Open Framework paper code

dataset

face

• MAAD-Face: A Massively Annotated Attribute Dataset for Face Images paper
• FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction paper
• 300W-LP & AFLW2000-3D homepage
• AFLW website
• REALY: Rethinking the Evaluation of 3D Face Reconstruction paper website
• FaceVerse-High Quality 3D Face Dataset github
• DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image paper github
• Multiface: A Dataset for Neural Face Rendering paper
• DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image paper
• mimicme github

hand

• GRAB: A Dataset of Whole-Body Human Grasping of Objects github
• Reconstructing Hand-Object Interactions in the Wild github
• Ego2HandsPose: A Dataset for Egocentric Two-hand 3D Global Pose Estimation paper
• Interhand2.6M

body

• NTU60-X: TOWARDS SKELETON-BASED RECOGNITION OF SUBTLE HUMAN ACTIONS code
• AGORA: Avatars in Geography Optimized for Regression Analysis homepage
• AMASS: Archive of Motion Capture as Surface Shapes paper github
• ASL-Skeleton3D and ASL-Phono: Two Novel Datasets for the American Sign Language paper
•MPI-INF-3DHP homepage
•Human3.6M website
•3DPW website
•PennAction website
•Insta Variety github
•PoseTrack homapage
•Kinetics-400 website
•RenderPeople website
•BUFF website
•People Snapshot Dataset homepage
•Multi-Garment homepage
•iPER website
•ZJU-MoCap homepage
•SmartPortraits: Depth Powered Handheld Smartphone Dataset of Human Portraits for State Estimation, Reconstruction and Synthesis paper
•MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames paper
•HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling paper github
•3DMPB-dataset github
•imar_vision_datasets_tools github
•RICH: Real scenes, Interaction, Contacts and Humans github
•Cloth3d github
•DDH-QA arxiv
•H3WB: Human3.6M 3D WholeBody Dataset and Benchmark github
•LightStage homepage

whole body

•Motion-X homepage

method

•NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets paper

others

• K-Hairstyle: A Large-scale Korean hairstyle dataset for virtual hair editing and hairstyle classification homepage
• Simulated garment dataset for virtual try-on address
• DeepFashion homepage
• Delving into High-Quality Synthetic Face Occlusion Segmentation Datasets paper
• 3A-GAN: Facial Flow for Face Animation with Generative Adversarial Networks paper
• Scanned Objects by Google Research website
• EasyPortrait - Face Parsing and Portrait Segmentation Dataset github

labs

• max planck institute website
• Yebin Liu website
• ZJU3DV github
• Hujun Bao google scholar
• USTC-3DV homepage
• Hao_Li homepage

other related awesome

• awesome-clothed-human github
• curated-list-of-awesome-3D-Morphable-Model-software-and-data github
• awesome-hand-pose-estimation github
• Awesome 3D Body Papers github
• Body_Reconstruction_References github
• 3D-face-reconstruction-paper-list github
• awesome_talking_face_generation github
• CG&3DV Twitter github
• FLAME-Universe github
• human-motion-capture github

survey

• Recovering 3D Human Mesh from Monocular Images: A Survey paper github
• 2D Human Pose Estimation: A Survey paper
• A Survey of Non-Rigid 3D Registration paper
• 3D Face Reconstruction in Deep Learning Era: A Survey paper
• Towards efficient and photorealistic 3D human reconstruction: A brief survey paper
•Survey on 3D face reconstruction from uncalibrated images paper
•State of the Art on 3D Reconstruction with RGB-D Cameras paper

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