Update ParticleRendererRegistry test to use a fully custom Particle #4885
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Originally this PR included a mixin fix which was cherry-picked below.
It changes the ParticleRendererRegistryTest to use a non
BillboardParticleParticle, to test fully custom particles.This PR is not entirely ready to merge, there are a few issues left to be solved:
SpriteAtlasTexture.BLOCK_ATLAS_TEXTURETestParticlePositionswould require alot more buffer work in there.