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Epilogue logging, new LED patterns, and simulated Drivetrain. #2
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…LL pose and inputs
…ashboard static. Refactored pose estimation for simplification. Moved Vision dashboard updates to vision subsys
…verflows. origin was NT table casting
…y when there's only two
…imelightPose[] for testing
…each data element in LimelightPoseStruct
Simulation showing incorrect data for custom struct types. Tracking issue here |
* Started implementing shooter interface (incomplete) * Finished implementing ShooterIOReal * General clean up and minor changes to the Shooter Subsytem. Also changed Shooter Subsytem creation in Container to pass through "isReal" (still commented out) * Made Shooter Inputs and Outputs more readable and did more general cleanup * Fixed misspelling "DriveIO" -> "ShooterIO" * Condensed and simplified the setting of the inputs and outputs for the elevationSolenoid * Added the getting of inputs and setting of outputs to ShooterSubsystem's periodic * Made it so TalonSpeed and VictorSpeed are set to 0 in ShooterSubsystem.stopMotors() rather than ShooterIOReal.StopMotors() and made the motors only get set to a new value when needed (when the desired value differs from the current value) * Removed unnecessary @parm from IShooterIO.StopMotors() JavaDoc * Made it so m_previousTalonSpeed and m_previousVictorSpeed are set to 0 in ShooterIOReal.StopMotors() to prevent the motors from being set at the same time StopMotors() is being called * Fixed logging in IShooterIO and uncommented the creation of ShooterSubsystem from Container * Uncommented lines from Robot relating to ShooterSubsystem (in autonomousInit and teleopInit) --------- Co-authored-by: ArrowVark <[email protected]> Co-authored-by: Hudson <[email protected]>
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WIP
This PR adds the following new 2025 features to the project:
DrivetrainSubsystem
VisionSubsystem
Additional changes:
RobotContainer
renamed toContainer
to avoid package collision with Epilogue autogenerated codeVisionSubsystem