The world-first native and multiplayer Tic-Tac-Toe game with 4 in a row with many grid sizes.
We also plan to have tournaments.
The "3 in a row" rule dominate all Tic-Tac-Toe games, which limit the strategy planning of the game.
There's a not well known "4 in a row" rule that increase the strategy planning to a level comparable to Checkers and Chess games.
The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.
Also because of GDScript, the Godot scripting language allows you to write less code to implement things.
Read this article.
Left-click the grid squares until you have a row with 4 items.
- Implement a 8x8 grid
- Implement a color for each player
- Implement multiple grid sizes
- Implement the game mode with timer
- Implement WebRTC for P2P web browser multiplayer
- Implement a dedicated server
If you want to send a bug report, open an issue with "(Bug)" before the title.
If you have a feature request, open an issue with "(Feature request)" before the title.
If you have a suggestion, open an issue with "(Suggestion)" before the title.
- Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/tic-tac-four
- Download the Redot Engine 4.x version (normal variant, not C#)
- Export the executable to your operating system
- Give a star to this repository, it will increase our chances to receive contributions.
- Download the Redot Engine 4.x version (normal variant, not C#)
- Verify the open issues and select some item to work on
- Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
- Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
- We don't accept C# code
If you want to support our work, consider a donation, every amount is important.
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