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Implement a Dual Yaw turret controller so that Loyalist can fully aim…
… its secondary (#6428) The secondary used to be unable to aim the body. Also fix the secondary getting stuck on T1 units when the primary is aiming at a higher tech unit in a different direction.
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- (#6428) Implement a Dual Yaw turret controller so that Loyalist can fully aim its secondary. | ||
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Previously, the Loyalist was unable to aim its secondary weapon in all directions because the secondary weapon could not rotate the torso independently. | ||
With this change, a weapon can have a secondary yaw bone to aim with by defining `TurretBoneDualYaw` in its blueprint. The secondary yaw's angle, range, and speed can be set with `TurretDualYaw`, `TurretDualYawRange`, and `TurretDualYawSpeed`, but they also default to the primary yaw's angle, range, and speed if not specified. |
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