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Everyone Destroys the World design standards

Preface

These design standards are a guiding point for developers to make Everyone Destroys the World. Although these standards are published by the designers, the interpretation and execution of these standards rely on the judgment of other developers like programmers and artists.

Design goals

These are the design principles that the designers should go by for this game. All features should be based on these goals.

  • Make the player feel empowered.
  • Ensure consistency across platforms (PC, mobile, console, etc.).
  • Prioritize fairness over greed.
  • Make it fun for everyone, regardless of the player's skill level.

Contributing

Design updates

  1. Search for an issue that addresses the update.
  2. If there isn't an issue, create an issue describing the feature that you want to add, update, or remove.
  3. After receiving approval from the game designers, create a pull request with your changes and point to the staging branch.

Typo fixes

  1. Search for an issue that addresses the typo.
  2. If there isn't an issue, create one.
  3. Search for a pull request that addresses the typo.
  4. If there is a pull request, consider voting on or contributing to the pull request instead of creating one.
  5. Create a pull request that fixes the typo and point to the staging branch.

Access

Permission People and teams Rationale
Maintain Producer To manage repository access.
Write Designers To easily edit game design files without pull requests.
Read Everyone else To maintain free access to GitHub Actions.

Questions

If you have any questions about this repository, please create an issue.

Important

This is not the place for customer support questions or bug reports. If you need in-game help, please contact us via email at [email protected] instead.

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A repository for lore and game design information.

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