These design standards are a guiding point for developers to make Everyone Destroys the World. Although these standards are published by the designers, the interpretation and execution of these standards rely on the judgment of other developers like programmers and artists.
These are the design principles that the designers should go by for this game. All features should be based on these goals.
- Make the player feel empowered.
- Ensure consistency across platforms (PC, mobile, console, etc.).
- Prioritize fairness over greed.
- Make it fun for everyone, regardless of the player's skill level.
- Search for an issue that addresses the update.
- If there isn't an issue, create an issue describing the feature that you want to add, update, or remove.
- After receiving approval from the game designers, create a pull request with your changes and point to the
staging
branch.
- Search for an issue that addresses the typo.
- If there isn't an issue, create one.
- Search for a pull request that addresses the typo.
- If there is a pull request, consider voting on or contributing to the pull request instead of creating one.
- Create a pull request that fixes the typo and point to the
staging
branch.
Permission | People and teams | Rationale |
---|---|---|
Maintain | Producer | To manage repository access. |
Write | Designers | To easily edit game design files without pull requests. |
Read | Everyone else | To maintain free access to GitHub Actions. |
If you have any questions about this repository, please create an issue.
Important
This is not the place for customer support questions or bug reports. If you need in-game help, please contact us via email at [email protected] instead.