This demo uses the power of compute shaders to simulate differents particle system scenarios. The demo offers the next samples:
- Every star has a PointAttractorForce component.
- Particle System with 1 million particles with noise enabled and forces enabled.
This sample uses the EntityShapeEmitter for using the animated entity as a emitter.
This sample uses the EdgeShapeEmitter for emitting particles and the Noise function to simulate flames.
Cloud simulation with particles:
- SphereShapeEmitter for emitting.
- Initial angle and Angular velocity randomized to create movement.
This sample uses the WindForce to disturb the particles movement.
This sample uses the DragForce to stop the particles movement.
Powered by Evergine
LET'S CONNECT!