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Evergine GPU Particle system sample.

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Particles Demo

This demo uses the power of compute shaders to simulate differents particle system scenarios. The demo offers the next samples:

Gravity Forces

alt Gravity Force Gravity forces simulation:

  • Every star has a PointAttractorForce component.
  • Particle System with 1 million particles with noise enabled and forces enabled.

Emision from skinned meshes

alt Emission from skinned mesh This sample uses the EntityShapeEmitter for using the animated entity as a emitter.

Edge emission with flame simulation

alt Flame simulation This sample uses the EdgeShapeEmitter for emitting particles and the Noise function to simulate flames.

Cloud particles

alt Cloud particles Cloud simulation with particles:

  • SphereShapeEmitter for emitting.
  • Initial angle and Angular velocity randomized to create movement.

Wind Force

alt Wind simulation This sample uses the WindForce to disturb the particles movement.

Drag Force

alt Drag simulation This sample uses the DragForce to stop the particles movement.


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