Releases: EverestAPI/CelesteCollabUtils2
Releases · EverestAPI/CelesteCollabUtils2
Version 1.3.8
- Make Mini Heart Doors stay open for the duration of the session (doesn't impact maps using unlock cutscene triggers)
This makes mini heart doors more consistent with vanilla heart doors, and with how they behaved before 1.3.7 came out. Those can now be used as a vanilla heart door replacement, if someone needs a door that is approachable from the right, or resizable vertically.
Version 1.3.7
- Better support for multiple mini heart doors in the same lobby, by giving the doors IDs to tell them apart
Version 1.3.6
- Fix strawberry stamp and golden file slot to take all strawberries collected in the collab into account
Version 1.3.5
- Added a way to specify a custom poem text color when reskinning crystal hearts
- Added Silver Blocks (like Golden Blocks, but for silver berries)
Version 1.3.4
- Fixed a crash when opening an in-game chapter panel and dying at the same time
Version 1.3.3
- Fix being able to set up a "Return to Lobby" button returning to the wrong place by dying or reloading while entering a level (known as "level storage")
- Unlock player movement if a reload happened while the in-game journal / chapter panel was open, to avoid having to retry to be able to move again
- Close the in-game journal or chapter panel if the player dies
- Added poem screen reskinning to documentation
Version 1.3.2
- Chapter panels spawned with the triggers now show checkpoints if no credits are defined
- Fixed a crash when entering a lobby with no associated map
- Add documentation for the "session flags for completed maps" feature
Version 1.3.1
- Bundled documentation and Ahorn plugins with the collab utils zip
- Mod Option to toggle between showing the Speed Berry PBs and best chapter times in journals
- Fixed frame-perfect crash when time runs out and a screen transition happens at the same time
- Saving states with Speedrun Tool while carrying a Speed Berry shouldn't crash anymore
- If you have the golden/silver berry in a map, its best death count will count as 0 in totals
- Display golden berry stamps in overworld journal for difficulties where all silver and golden berries were collected
- Prevent the player from accessing the overworld on one of the hidden level sets by using Alt+F4 after a chapter restart
- Made the collab name on the endscreen customizable, instead of displaying "collab"
- Allow other mods to define their own CrystalHeartSwaps.xml to reskin crystal hearts on chapter panels
- Deleted a few assets that got moved to Spring Collab 2020, because they weren't reusable directly
Version 1.3.0
- "Hide berry timer during gameplay" option: hides the speed berry timer except in the intro and outro rooms
- The "strawberry collect" sound does not play on file select anymore if you have a save in Spring Collab 2020
- Crystal Heart stamp appeared on the save after collecting 5 hearts, including mini hearts; it now requires 5 crystal hearts
- If Return to Map is missing, add Return to Lobby on the bottom and not on the top of the menu (rarely happens, f.e. with TAS tools)
- Stop hardcoding "SpringCollab2020" everywhere, to make the collab utils easier to reuse
Version 1.2.1
- Grey out speedrun timer if player is respawning at golden berry respawn point
- Added map name to endscreen for collab maps