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Fixed demodash button not unpausing timer after returning to lobby
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maddie480 committed Oct 21, 2021

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1 parent 22312c5 commit 0455127
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion LobbyHelper.cs
Original file line number Diff line number Diff line change
@@ -199,7 +199,7 @@ private static void onPlayerUpdate(On.Celeste.Player.orig_Update orig, Player se
orig(self);

if (unpauseTimerOnNextAction && self.InControl
&& (Input.MoveX != 0 || Input.MoveY != 0 || Input.Grab.Check || Input.Jump.Check || Input.Dash.Check)) {
&& (Input.MoveX != 0 || Input.MoveY != 0 || Input.Grab.Check || Input.Jump.Check || Input.Dash.Check || Input.CrouchDash.Check)) {

self.SceneAs<Level>().TimerStopped = false;
unpauseTimerOnNextAction = false;
2 changes: 1 addition & 1 deletion everest.yaml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
- Name: CollabUtils2
Version: 1.5.10
Version: 1.5.11
DLL: bin/Debug/net452/CollabUtils2.dll
Dependencies:
- Name: Everest

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