Component your feature request relates to
Problem your feature solves? Please describe.
I noticed that when the signaling was successful and the webrtc stream is playing, then when the ws connection to the signaling webserver is disrupted the p2p webrtc connection is also teared down. I think this is unnecessary and e.g. makes deployments complicated.
Describe the solution you'd like
Don't tear down webrtc connection when signaling connection is disrupted.
Additional context
I am using the pixelstreaming libraries:
"@epicgames-ps/lib-pixelstreamingsignalling-ue5.7": "^0.2.1",
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.2.2",
Component your feature request relates to
Problem your feature solves? Please describe.
I noticed that when the signaling was successful and the webrtc stream is playing, then when the ws connection to the signaling webserver is disrupted the p2p webrtc connection is also teared down. I think this is unnecessary and e.g. makes deployments complicated.
Describe the solution you'd like
Don't tear down webrtc connection when signaling connection is disrupted.
Additional context
I am using the pixelstreaming libraries:
"@epicgames-ps/lib-pixelstreamingsignalling-ue5.7": "^0.2.1",
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.2.2",