style documentation and assets/concepts
This repo will host all project files for any assets and also any rendered concepts for the sake of ease of access.
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Encore's visual style is player-centric. The player should be allowed to choose a color that fits with them that will represent their access across every menu and in gameplay. This means every asset will be typically desaturated when created, and then colored based on the accent color of the main player. The default accent color is #FE00E5
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Seasons don't fear the triangles. Neither should you. Triangles are an important aspect of Encore's identity. They should only be used for selected/hovered buttons, user profiles (emphasizing the player), and on the shell/crust of menus.
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The Overshell must appear on top of every menu, except for gameplay.
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Band play should be encouraged. Making band scores, stars, and other band-related things should be bigger than individual player information.
- Used for headers, subheaders, scores, and profile names.
- Used for all mildly important text. Bold will typically be used for song titles, bold italic for album titles, and normal for button icons. This font is also the logo font.
- Splash text or unimportant secondary text. Loading screens, overshell button labels, and source icons.
- gwarb (logo)
- FontAwesome - FC Crown icon (License (CC BY 4.0))
- Red Hat (MCKL) - Red Hat Display (Google Fonts, License (OFL 1.1))
- Chrome Cube Lab (Hubert & Fischer) - Rubik (Google Fonts, License (OFL 1.1))
- Santiago Orozco - Josefin Sans (Google Fonts, License (OFL 1.1))