Hi, I'm an engine developer interested in low-level systems and real-time rendering
3D engine for realistic vehicle simulations
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Vulkan rendering: lighting, dynamic shadows, multi-threaded model loading, post-effects, UI
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Vehicle physics: engine, drivetrain and gearbox
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Spatial, layered engine audio
2D game engine with a custom node-based scripting language called CoreGraph
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Interpreter for CoreGraph
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Custom UI
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Hitbox editor, text editor and project manager





