Skip to content
View EmilDimov93's full-sized avatar
🌋
Exploring Vulkan
🌋
Exploring Vulkan

Sponsoring

@raysan5

Highlights

  • Pro

Block or report EmilDimov93

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
EmilDimov93/README.md
github-header-banner

Hi, I'm an engine developer interested in low-level systems and real-time rendering

Projects

C++ Vulkan

3D engine for realistic vehicle simulations

  • Vulkan rendering: lighting, dynamic shadows, multi-threaded model loading, post-effects, UI

  • Vehicle physics: engine, drivetrain and gearbox

  • Spatial, layered engine audio


C raylib RapidEngine stars

2D game engine with a custom node-based scripting language called CoreGraph

  • Interpreter for CoreGraph

  • Custom UI

  • Hitbox editor, text editor and project manager


Pinned Loading

  1. Rapid-Engine Rapid-Engine Public

    Rapid Engine is a game engine featuring a visual node-based scripting language called CoreGraph. Written in C with the Raylib library

    C 310 14

  2. Verge-Engine Verge-Engine Public

    A Vulkan-based C++ engine for realistic vehicle simulations

    C++ 5