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Compiling uom crashes the compiler
t: bug
Something isn't working
#1150
opened May 21, 2024 by
JensGM
Operator Overlaoding support
t: enhancement
A new feature or improvement to an existing one.
#1149
opened May 1, 2024 by
Makogan
Allow to compile rust-builder as a static c library with the builder calls exported
t: enhancement
A new feature or improvement to an existing one.
#1144
opened Apr 14, 2024 by
Makogan
spirv-tools: Assertion `env != SPV_ENV_WEBGPU_0' failed.(my bug report)
t: bug
Something isn't working
#1141
opened Apr 5, 2024 by
sirati
Consider build CLI (e.g.
cargo gpu
) mapping spirv-std
deps to toolchain & backend versions.
#1137
opened Feb 27, 2024 by
eddyb
Inliner->
mem2reg
can quadratically amplify already-exponential inlining (turning seconds into minutes).
#1136
opened Feb 20, 2024 by
eddyb
Large array variable initialization (Something isn't working
let arr = [0; 32 * 1024];
) compiles very slowly.
t: bug
#1132
opened Feb 11, 2024 by
pyranota
Cargo component not available with nightly 2023-05-27 which is publicised on crates.io
t: enhancement
A new feature or improvement to an existing one.
#1117
opened Jan 17, 2024 by
gl-yziquel
Conditionals and code generation performance
t: bug
Something isn't working
#1110
opened Dec 18, 2023 by
DGriffin91
Improve documentation to include visual of what example app should look like?
t: enhancement
A new feature or improvement to an existing one.
#1108
opened Dec 16, 2023 by
JulianKnodt
Ported shadertoy shader runs very slow (fractal pyramid)
t: bug
Something isn't working
#1106
opened Dec 6, 2023 by
LegNeato
Infrastructure for using ShaderToy as a test corpus
mcp: proposed
A major change to the compiler, that hasn't yet been approved.
#1104
opened Nov 27, 2023 by
LegNeato
Using Something isn't working
arch::ignore_intersection
causes shader compilation to fail
t: bug
#1099
opened Nov 13, 2023 by
Steelbirdy
RuntimeArray as uniform creates invalid spv instead of erroring
t: bug
Something isn't working
#1098
opened Nov 13, 2023 by
Firestar99
spirv-std/A new feature or improvement to an existing one.
Image!
should expose AccessQualifier
.
t: enhancement
#1097
opened Nov 11, 2023 by
FishArmy100
documentation and examples for porting WGSL/GLSL shaders
t: enhancement
A new feature or improvement to an existing one.
#1096
opened Nov 7, 2023 by
johnny-smitherson
Replace "zombie" system with post-legalization SPIR-T validation.
#1095
opened Oct 12, 2023 by
eddyb
Ray tracing position fetch support
t: enhancement
A new feature or improvement to an existing one.
#1092
opened Sep 12, 2023 by
atynagano
Shaders should not implicitly enable VulkanMemoryModel
t: bug
Something isn't working
#1090
opened Aug 10, 2023 by
Firestar99
Some shaders that compiled in 0.8 are erring in 0.9
t: bug
Something isn't working
#1089
opened Aug 3, 2023 by
schell
SPIR-T panics with assertion failed: list_eq_key(children) ==\n list_eq_key(self.func_def_body.at(unstructured_region).def().children).
t: bug
Something isn't working
#1086
opened Jul 28, 2023 by
schell
Initializing workgroup memory
t: enhancement
A new feature or improvement to an existing one.
#1077
opened Jul 4, 2023 by
kevinboulain
Malformed SPIR-V when compiling a simple loop
t: bug
Something isn't working
#1076
opened Jun 16, 2023 by
Patryk27
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