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Finishing Racers
EikoBiko edited this page Aug 4, 2024
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This article assumes you've already created a character and all the animations you need.
First thing you need to do is create a prefab by clicking and dragging your character object into the Project view. Once you've done that, you need to create an actual Racer by right clicking in the Project view and navigating to Create > KART SDK > Racer
. You can name this file whatever you like; the character data inside is what's important.
Within the Racer object (you can name it whatever you want) there are multiple attributes. In the examples, let's imagine we're creating the character Quote from Cave Story (pictured left.)
Attribute | Description | Example |
---|---|---|
Racer Prefab | The prefab for the racer (drag and drop to this slot). | [Prefab of your character] |
Racer Name | The name shown in-game for this racer. | Quote |
Racer Origin | Where your character originates from. | Cave Story (2004) |
Racer Backstory | A short backstory / blurb of your character -- 500 char limit. | Quote formed his most recent memories in the dark caves of a floating island. Quote fought bravely against the threats of the island, and emerged as a hero of the native Mimiga alongside Curly Brace and his other newfound friends. |
Racer Icon Base | The base (non-colored) image for the character's icon. (Racer icons?) | |
Racer Icon Colormap | The map of how to distribute the primary and secondary colors. (Color map?) | |
Default Primary Color | The character's default primary color. | |
Default Secondary Color | The character's default secondary color. | |
Ad Sheet | A sheet of ads that will be pasted around the track when the race starts. |
After you've filled out the Racer script, you're done!
- Track requirements
- Track features
- Track tools
- Finishing tracks
- Track creation tips
- Vehicle requirements
- Vehicle animations
- Finishing vehicles
- Vehicle creation tips
- Creating a horn
- Testing your creations
- Creating mod data
- Exporting asset bundles
- Uploading to Steam Workshop