An attempt to make the Blender Game Engine for PlayStation 1 run.
So, back in the 90s, when the creator of blender had the company NaN, the company worked on a Blender Game Engine runtime for the PlayStation 1, which you can get here.
Only issue, the devs behind it modified the PSYQ library and did a bunch of hacks, PLUS the repository is missing files, so it can't exactly compile out of the box.
I am hoping members of the PSX Development community can help make the engine work with full (or with near full) functionality.
Completely compiles and links and launches, but immedately crashes.
- ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- The contents of this file may be used under the terms of either the GNU
- General Public License Version 2 or later (the "GPL", see
- http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or
- later (the "BL", see http://www.blender.org/BL/ ) which has to be
- bought from the Blender Foundation to become active, in which case the
- above mentioned GPL option does not apply.
- The Original Code is Copyright (C) 1997 by Ton Roosendaal, Frank van Beek and Joeri Kassenaar.
- All rights reserved.
- The Original Code is: all of this file.
- Contributor(s): none yet.
- ***** END GPL/BL DUAL LICENSE BLOCK *****