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blender_playstation_engine

An attempt to make the Blender Game Engine for PlayStation 1 run.

The Goal

So, back in the 90s, when the creator of blender had the company NaN, the company worked on a Blender Game Engine runtime for the PlayStation 1, which you can get here.

Only issue, the devs behind it modified the PSYQ library and did a bunch of hacks, PLUS the repository is missing files, so it can't exactly compile out of the box.

I am hoping members of the PSX Development community can help make the engine work with full (or with near full) functionality.

Current Progress

Completely compiles and links and launches, but immedately crashes.

Current LICENSE

  • ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
  • The contents of this file may be used under the terms of either the GNU
  • General Public License Version 2 or later (the "GPL", see
  • http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or
  • later (the "BL", see http://www.blender.org/BL/ ) which has to be
  • bought from the Blender Foundation to become active, in which case the
  • above mentioned GPL option does not apply.
  • The Original Code is Copyright (C) 1997 by Ton Roosendaal, Frank van Beek and Joeri Kassenaar.
  • All rights reserved.
  • The Original Code is: all of this file.
  • Contributor(s): none yet.
  • ***** END GPL/BL DUAL LICENSE BLOCK *****

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A attempt to make the Blender Game Engine for PlayStation 1 run.

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