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#Limelight Embedded

Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for Linux/OSX/Windows.

Limelight Embedded allows you to stream your full collection of Steam games from your powerful Windows desktop to your embedded system, like Raspberry Pi, CuBox-i and Hummingboard.

For a demo see this video.

Limelight-common is the shared codebase between different implementations of Limelight

Limelight also has an Android implementation.

Limelight-pc also has an Linux/OSX/Windows implementation.

Limelight iOS also has an iOS implementation.

Limelight Windows also has an Windows and Windows Phone implementation.

##Features

  • Streams Steam and all of your games from your PC to your embedded system.

##Installation

##Requirements

  • GFE compatible computer with GTX 600/700/900 series GPU (for the PC you're streaming from)
  • High-end wireless router (802.11n dual-band recommended) or wired network
  • Geforce Experience 2.1.1 or higher

##Quick Start

  • Ensure your machine and embedded system are on the same network
  • Turn on Shield Streaming in the GFE settings
  • Start Limelight Embedded with pair
  • Accept the pairing confirmation on your PC
  • Start Limelight Embedded with stream
  • Play games!

##Usage Usage: java -jar limelight.jar [options] host

Actions:

map Create mapping file for gamepad
pair Pair device with computer
stream Stream computer to device
discover List available computers
list List available games and applications
help Show this help

Mapping options:

-input <device> Use <device> as input

Streaming options:

-720 Use 1280x720 resolution (default)
-1080 Use 1920x1080 resolution
-width <width> Horizontal resolution (default 1280)
-height <height> Vertical resolution (default 720)
-30fps Use 30fps
-60fps Use 60fps (default)
-bitrate <bitrate> Specify the bitrate in Kbps
-packetsize <size> Specify the maximum packetsize in bytes
-app <app> Name of app to stream
-nosops Don't allow GFE to modify game settings
-input <device> Use <device> as input. Can be used multiple times
(default uses all devices in /dev/input)
-mapping <file> Use <file> as gamepad mapping configuration file
-audio <device> Use <device> as ALSA audio output device (default sysdefault)
-localaudio Play audio locally

Use ctrl-c to exit application

##Fixed point Opus on Debian Debian/Raspbian currently doesn't provide a fixed point Opus build. This results in very high cpu usage for audio decompression, especially on the Raspberry Pi. Limelight Embedded can load another Opus build for you from the current working directory. To compile Opus with fixed point support you have to execute the following commands:

wget http://downloads.xiph.org/releases/opus/opus-1.1.tar.gz
tar xf opus-1.1.tar.gz
cd opus-1.1
./configure --enable-fixed-point
make

Then copy libopus.so from opus-1.1/libs to the directory from which you start Limelight Embedded.

##Compile

  • Install ant (Debian/Raspbian/Fedora/Pidora) or apache-ant (Arch Linux)
  • Install audio libraries libopus-dev and libasound2-dev (Debian/Raspbian) or opus-devel and alsa-lib-devel (Fedora/Pidora) or opus and alsa-lib (Arch Linux)
  • Install for Raspberry Pi development libraries libraspberrypi-dev (Debian/Raspbian) or raspberrypi-vc-libs-devel (Fedora/Pidora) or raspberrypi-firmware-tools (Arch Linux)
  • Install for CuBox-i development libraries linux-headers-imx6-cubox-dt (Arch Linux)
  • Set JAVA_HOME to your JDK installation directory for example export JAVA_HOME=/usr/lib/jvm/jdk-7-oracle-armhf
  • Initialize the git submodules git submodule update --init
  • Build using Ant ant

Discussion

XDA
Raspberry Pi Forum
SolidRun Community

##Contribute

  1. Fork us
  2. Write code
  3. Send Pull Requests

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