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EtherCS

EtherCS is a peer-to-peer CS2 (Counter-Strike 2) asset marketplace built with a backend-first approach, focusing on efficiency, clean data handling, and extensibility. It is designed to move from a working MVP to a scalable marketplace with blockchain integration.

Stack & Systems

  • Flask (Python) backend with a minimalistic structure (all .py kept at root for clarity).
  • MySQL for structured storage of users, assets, listings, and transactions.
  • Frontend: started with HTML forms → progressively integrating AJAX + JavaScript for async flows.
  • Web3 integration: smart contracts, using solidity, for escrow-style buy/sell.
  • Browser extension (separate repo): automates Steam trades via background API calls.

Core Features

  • Steam OpenID login & inventory fetching.
  • User's assets are automatically fetched server-side then displayed using Steam's API.
  • Users can list items, set/edit prices, and manage personal listings.
  • Global marketplace view with live sync between trades and listings.
  • Transaction lifecycle handled server-side: Pending → TradeSent → Success/Failure.
  • User's MetaMask wallet can connect to platform.
  • Mock payment system now; blockchain wallet escrow is planned.

Development Approach

  • Built in phases: get functionality working first, then refactor/abstract.
  • Backend-first mindset — database design and transaction safety prioritized over UI polish.
  • Pragmatic and iterative: start simple (forms, tuples) → expand into async flows, abstraction, and smart contracts.
  • Always geared toward real-world scalability, even with a simple front-end.

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