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将 DragonBones 动画格式转换为 Unity 动画格式(并不是龙骨运行时)

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DragonBone_Unity

DragonBones是一款免费的动画制作工具,下载地址http://dragonbones.com
此插件是直接将DragonBone数据转换成Unity自带的动画,支持骨骼动画,网格动画,蒙皮动画, 碰撞框。需要Unity5.3.x以上

使用方法

1.(手动)菜单栏 -> DragonBone -> DragonBone Panel(All Function) -> 选择动画文件,动画贴图集,贴图集配置 -----------> 此面板包含了本项目所有功能
2.(自动)选中动画文件夹->打开Unity菜单栏 -> DragonBone -> DragonBone(SpriteFrame)/(UnitySprite)

功能限制说明

暂时不支持的有: 1)骨架嵌套(一个骨架里包含另一个骨架) 2)IK嵌套可能有问题
3) 不支持曲线中使用多控制点,只会取前面和最后面一个点

注意事项

在龙骨做绑定时,同一层级的骨骼和插槽名称不能相同
旋转多圈支持不完善
如果你只想使用spine的运行库,可以使用DragonBoneToSpineData




DragonBone_Unity (English)

Draongbones is a free animation editor. the download link is http://dragonbones.com

It works by converting dragonbones animation data into unity native animation.

Usage

  1. Unity Menu bar -> DragonBone -> DragonBone Panel(All Function) -> Select the anim data,atlas files,atlas data -----------> This panel contains all the functions.

Functional limitation (Don't support)

  1. Bones nest
  2. IK
  3. There are multiple control points in the curve

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将 DragonBones 动画格式转换为 Unity 动画格式(并不是龙骨运行时)

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