DoubleDoorDevelopment Core
Download from our website or our jenkins server
Big thanks to @mallrat208 for updating to 1.9 / 1.10 / 1.11.2
If you want to add crafting / repair materials to existing tool materials, you can do so by making a file called materials.json
inside of config/D3Core
.
The itemstack regex pattern is:^(?:(?<mod>.*):)?(?<name>.*?) ?(?<meta>\*|\d+)? ?(?<stacksize>\d+)?$
. Example: [modid:]item_name [meta] [stacksize]
Due to Vanilla Limitation™ you can't really use MetaData based ingots in your repair materials. I suggest using Mine/Crafttweaker and you can't always use the anvil to repair (combine crafting only).
Document structure example:
{
"<Material Name>": "<Itemstack>",
"FluffyClouds": "somemod:clouds 1 1"
}
Make sure your names are correctly spelled, everything is case sensitive!
- Default modid is "minecraft",
- Default stacksize is 1,
- Default metadata is 32767, otherwise known as the OreDictionary Wildcard Value,
- If a material does not exist, it is NOT created, the entry is simply skipped.
- If a item is specified from a mod that is not loaded, the entry is also skipped.