Releases: DosMike/VillagerShops
Releases · DosMike/VillagerShops
Release Build 2.9
Release Build 2.8.3
- Fixed shops not saving properly when moved across worlds
Release Build 2.8.2
- Fixed random ClassLoading error in FieldResovler when setting/loading mob variants
Release Build 2.8.1
- Fixed
/vshop link
not working for normal players
Release Build 2.8
- Added integration to protection plugins GriefDefender, RedProtect and UniverseGuard2
Release Build 2.7
- Added optional integration for TooMuchStock
Release Build 2.6.1.
- Fixed purchases trying to buy as much as possible instead of selected amount
Release Build 2.6
- Cleaned up internals, changed bits around and broke API (probably)
- Added force download option for translations
- The stored locations in ShopEntities are now only fallback. Using the live location when possible should make shops even less locational
- Added
/vshop import
to use existing mobs as shop. Maybe this helps with pixelmon trainers as shops? - Added
/vshop release
to delete a shop without removing the entity - Added pt.lang
- Incorporated PR #78: making shops invulnerable (generally)
- Incorporated PR #77: closing shop containers on disconnect
- .resolve().orElse() for translations was replaced with .orLiteral()
- Saving shops will now only consider worlds where shops have beed modified
- Animated shops will now look at & track players within 5 block reach
- Probably missed some stuff ...
Please note that there are a few new translation lines
Release Build 2.5
- Fixed NBT on items in chests added by custom NPCs breaking shops
- Added NBT blacklist for other mods that do weird stuff
- Added plugin filter system to allow other plugins to control/get notified when items are traded (for example for crate keys)
Release Build 2.4
This update splits the vshop.conf into per world configurations, allowing to skip loading shops in unloaded worlds. This should prevent shops from breaking on multi-world servers.