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Releases: DosMike/TF2-GraviHands

Release 23w23a

11 Jun 15:06
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  • Fixed props freezeing when dieing while holding them
  • Improved sound engine

Release 23w05a

03 Feb 19:46
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  • Added new convar tf2gravihands_sounds to change the behaviour of gravity hands sounds.
  • Added support for tf2dropweapon to better regenerate melee weapons from loadout.
  • Attack animations should now be fully surpressed, while gravity hands are active.

Release 23w04a

24 Jan 16:04
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  • Added TF2GH_IsClientUnarmed native to check if a player is unarmed, taking the GH unarmed state into acction after calling TF2GH_PreventClientAPosing

Release 23w03a

18 Jan 16:45
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  • Fixed a bug where the unarmed state had gravity hand features enabled (as if /hands was used)

Release 23w01b

08 Jan 15:29
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  • Fixed damage from tossed props not tracking by rewriting the prop tracking
  • Improved sound emitting when pulling entities

Release 23w01a

04 Jan 12:50
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  • Fixed props floating/getting stuck when switching weapons while holding a prop
  • Changed method for setting collision groups, so the physics mayhem bug should not occur anymore

Release 22w51a

22 Dec 11:48
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  • Fixed some inconsistencies and issues with the click-click system
  • Added the hold-loop sound (slightly reduced volume)

Release 22w44a

01 Nov 12:18
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  • Improved button suppression while weapons are stripped/holstered (fixed demo chargeing after i broke the fragile system in the previous release)

Release 22w43a

30 Oct 21:28
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  • Added a native for other plugins to force (un)holster weapons
  • Renamed the get holster function to be in line with the set holster function name
  • Changed the behaviour of grabbing entities to be "click attack2" instead of "hold attack2"

Release 22w41a

14 Oct 15:40
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  • Improved prop handling