Releases: DosMike/TF2-GraviHands
Releases · DosMike/TF2-GraviHands
Release 23w23a
Release 23w05a
- Added new convar
tf2gravihands_sounds
to change the behaviour of gravity hands sounds. - Added support for tf2dropweapon to better regenerate melee weapons from loadout.
- Attack animations should now be fully surpressed, while gravity hands are active.
Release 23w04a
- Added
TF2GH_IsClientUnarmed
native to check if a player is unarmed, taking the GH unarmed state into acction after callingTF2GH_PreventClientAPosing
Release 23w03a
- Fixed a bug where the unarmed state had gravity hand features enabled (as if /hands was used)
Release 23w01b
- Fixed damage from tossed props not tracking by rewriting the prop tracking
- Improved sound emitting when pulling entities
Release 23w01a
- Fixed props floating/getting stuck when switching weapons while holding a prop
- Changed method for setting collision groups, so the physics mayhem bug should not occur anymore
Release 22w51a
- Fixed some inconsistencies and issues with the click-click system
- Added the hold-loop sound (slightly reduced volume)
Release 22w44a
- Improved button suppression while weapons are stripped/holstered (fixed demo chargeing after i broke the fragile system in the previous release)
Release 22w43a
- Added a native for other plugins to force (un)holster weapons
- Renamed the get holster function to be in line with the set holster function name
- Changed the behaviour of grabbing entities to be "click attack2" instead of "hold attack2"
Release 22w41a
- Improved prop handling