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Signed-off-by: Nico Burns <[email protected]>
This is pulling in Winit 0.30
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
Signed-off-by: Nico Burns <[email protected]>
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Built on #323 , though I'm not sure it's actually required to do that.
This was my attempt to use claude to build an objc2 uikit renderer for blitz. It seems to work decently well. Currently it's not interactive (no events wired up), but it does implement some level of mapping divs and buttons to ui elements. Text layout, widget layout, etc is driven entirely by taffy + parley.
I haven't reviewed any of the code. Just went back and forth with claude for a while getting it up. I also rescaled some text and margins while testing out the fit on smaller screens.
For reference, here is how the other renderers render the UI (browser, --example html)