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Designed a version of the LightEmAll game using Java and object-oriented design techniques. Created a GUI using BigBang that included the grid, lights, a power supply, gradient of light, score, and time. Used Kruskal’s and Breadth First Search algorithms to create the correct logic for the game.

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Designed a version of the LightEmAll game using Java and object-oriented design techniques. Created a GUI using BigBang that included the grid, lights, a power supply, gradient of light, score, and time. Used Kruskal’s and Breadth First Search algorithms to create the correct logic for the game.

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