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Fix a rendering issue with foveated rendering where the peripheral view had
white flashes if the frame rate dropped
Fix a bug where quad view rendering was enabled by default
Ship a build of Quad-Views-Foveated with the plugin and load it explicitly at
startup if needed. Manual installation of the OpenXR layer is no longer
needed to use foveated rendering.
Tweak stage Z-near value to fix the stage clipping in tight places
Fix rendering of windscreen effects (water/snow). By enabling particles but
disabling particle rendering in openRBRVR settings, it is possible to have
the water/snow effects on the windscreen but not have other particles visible
for better performance.