- Update DXVK version to 2.4.1
- Use Pimax's native quad view rendering over Quad-Views-Foveated if it's
enabled - Add 32-bit OpenXR runtime validation in initialization
- Improve OpenXR initialization error messages
- Fix invalid openRBRVR version number shown inside the game
- Fix "Could not create VR render target for view 0" by changing the way
available depth surface formats are tested