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Releases: DeckerMMIV/FarmSim_Mod_SoilMod

SoilMod v2.2.15 - Public Release

20 Apr 17:37
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.xml with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.


Change-log:

2.2.15

  • Attempt at fixing 'grid-pattern'-growth problem which apparently only occurred on clients in a multiplayer game.

SoilMod v2.2.14 - Public release

18 Apr 14:39
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.xml with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.


Change-log:

2.2.14

  • Added Danish translation of ReadMe and 'Map Instructions' by Holse.

2.2.13

  • Added sanity-checking of registered 'fruits' growth-state values against their corresponding foliage-layer, to ensure that SoilMod only uses correctly registered fruits.

SoilMod v2.2.12 - Public release

24 Mar 15:13
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.xml with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.


Change-log:

2.2.12

  • Fix for a problem introduced in the code at version 2.2.7

2.2.11

  • Automatic loading of fill-plane materials, for the SoilMod spray-types; fertilizer, fertilizer2, fertilizer3 and kalk.
  • Due to the restrictive checks that the Dedicated Server Software (DSS) makes, I have renamed all TXT files to XML (they are still text-files though) and added an ugly work-around to "mute" the DSS from issuing warnings about 'unknown file-type: GRLE'.
  • Modified FillTrigger.LUA (e.g. 'fertilizer tanks'), so equipment's spray-type does not need to be switched before filling
  • Modified FillTrigger.LUA, added user-attribute 'fillTypes' (plural) for "FillTrigger.onCreate", to support creation of 'only herbicide tanks' and similar
  • Modified MultiSiloTrigger.LUA, to prevent liquid-sprayers being filled from it
  • Modified MultiSiloTrigger.LUA, so the dialog-box display only the fill-types that the equipment can accept
  • Minor fix when switching spray-type; now calling setFillLevel() to update it and any fill-planes correctly
  • Polish map instructions updated by Ziuta
  • Changed so SoilMod fill-types are registered before loading map, to allow amount for 'farm-silos' being stored in careerSavegame.xml

SoilMod v2.2.6 - Public release

29 Jan 21:30
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.txt with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.


Change-log:

  • Russan translation updated by Gonimy-Vetrom
  • Italian translation updated by DD Modpassion
  • Polish translation updated by Dzi4d3k
  • Fix for 'grid-pattern'-growth problem on x4 maps (and possibly also x16 maps)
  • Fix for only adding SoilMod spray-types to equipment with 'Sprayer' specialization

SoilMod v2.2.3 - Public release

22 Jan 20:00
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.txt with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.

SoilMod v2.0.42 - Public release

07 Jun 12:59
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.txt with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.


Change-log highlights (after v2.0.22):

  • Several translation updates and additions.
  • Added support for 'compost'.
  • Added effects to chopped-straw and manure.
  • Ability to use a map's own icons for spray-types, if found in <mapMod>/fruitHuds folder.
  • Added a 'Herbicide-X' spray-type, which will remove all crops (including grass) at the next growth-cycle.
  • Support for a map-mod to override the spray-type names, by having them in the map's modDesc.XML section.
  • Added ability for map-makers to set/change the fruits' dislike of herbicide-type.
  • The 'Grow NOW!' action changed to a press-and-hold (2 sec.), before it activates.
  • Added more verifications/checks that the map has been correctly prepared for SoilMod.

SoilMod v2.0.22 - First public release

30 Mar 18:08
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Note! You only need to download the SoilManagement.ZIP file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.

The ZIP also contains a _READ_ME.txt with additional information regarding the mod.

If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.

SoilMod v2.0.18-BETA

27 Mar 17:47
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SoilMod v2.0.18-BETA Pre-release
Pre-release

This is a test!
Attempting to figure out how to use GitHub's release feature.