Releases: DeckerMMIV/FarmSim_Mod_SoilMod
SoilMod v2.2.15 - Public Release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.xml
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
Change-log:
2.2.15
- Attempt at fixing 'grid-pattern'-growth problem which apparently only occurred on clients in a multiplayer game.
SoilMod v2.2.14 - Public release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.xml
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
Change-log:
2.2.14
- Added Danish translation of ReadMe and 'Map Instructions' by Holse.
2.2.13
- Added sanity-checking of registered 'fruits' growth-state values against their corresponding foliage-layer, to ensure that SoilMod only uses correctly registered fruits.
SoilMod v2.2.12 - Public release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.xml
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
Change-log:
2.2.12
- Fix for a problem introduced in the code at version 2.2.7
2.2.11
- Automatic loading of fill-plane materials, for the SoilMod spray-types; fertilizer, fertilizer2, fertilizer3 and kalk.
- Due to the restrictive checks that the Dedicated Server Software (DSS) makes, I have renamed all TXT files to XML (they are still text-files though) and added an ugly work-around to "mute" the DSS from issuing warnings about 'unknown file-type: GRLE'.
- Modified FillTrigger.LUA (e.g. 'fertilizer tanks'), so equipment's spray-type does not need to be switched before filling
- Modified FillTrigger.LUA, added user-attribute 'fillTypes' (plural) for "FillTrigger.onCreate", to support creation of 'only herbicide tanks' and similar
- Modified MultiSiloTrigger.LUA, to prevent liquid-sprayers being filled from it
- Modified MultiSiloTrigger.LUA, so the dialog-box display only the fill-types that the equipment can accept
- Minor fix when switching spray-type; now calling
setFillLevel()
to update it and any fill-planes correctly - Polish map instructions updated by Ziuta
- Changed so SoilMod fill-types are registered before loading map, to allow amount for 'farm-silos' being stored in careerSavegame.xml
SoilMod v2.2.6 - Public release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.txt
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
Change-log:
- Russan translation updated by Gonimy-Vetrom
- Italian translation updated by DD Modpassion
- Polish translation updated by Dzi4d3k
- Fix for 'grid-pattern'-growth problem on x4 maps (and possibly also x16 maps)
- Fix for only adding SoilMod spray-types to equipment with 'Sprayer' specialization
SoilMod v2.2.3 - Public release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.txt
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
SoilMod v2.0.42 - Public release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.txt
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
Change-log highlights (after v2.0.22):
- Several translation updates and additions.
- Added support for 'compost'.
- Added effects to chopped-straw and manure.
- Ability to use a map's own icons for spray-types, if found in
<mapMod>/fruitHuds
folder. - Added a 'Herbicide-X' spray-type, which will remove all crops (including grass) at the next growth-cycle.
- Support for a map-mod to override the spray-type names, by having them in the map's modDesc.XML section.
- Added ability for map-makers to set/change the fruits' dislike of herbicide-type.
- The 'Grow NOW!' action changed to a press-and-hold (2 sec.), before it activates.
- Added more verifications/checks that the map has been correctly prepared for SoilMod.
SoilMod v2.0.22 - First public release
Note! You only need to download the SoilManagement.ZIP
file. - It is the mod itself, and contains instructions for how to prepare a map to be used with SoilMod.
The ZIP also contains a _READ_ME.txt
with additional information regarding the mod.
If/when problems occurs, please use the GitHub issues or the FS-UK's support-topic for the mod.
SoilMod v2.0.18-BETA
This is a test!
Attempting to figure out how to use GitHub's release feature.