Skip to content

Commit

Permalink
updates to docs
Browse files Browse the repository at this point in the history
  • Loading branch information
Dechrissen committed Oct 7, 2024
1 parent 5ddad6f commit b91ffb7
Show file tree
Hide file tree
Showing 2 changed files with 22 additions and 7 deletions.
7 changes: 4 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<img src="screenshots/solusblue.bmp">
</p>

A near-vanilla "purist" romhack of Pokémon Red/Blue for Game Boy, with a focus on an enhanced **solo gameplay experience**. It is based on [pret][pret]'s [disassembly of Pokémon Red and Blue][pokered].
A near-vanilla "purist" romhack of Pokémon Red/Blue for Game Boy, with a focus on an enhanced **solo gameplay experience**. It is based on the [pret][pret] group's [disassembly of Pokémon Red and Blue][pokered].

For a detailed summary of all the changes in this romhack, check out the [feature log][featurelog].

Expand Down Expand Up @@ -62,7 +62,7 @@ Solus Green is inspired by the original Japanese release of Green Version. If pl
#### 4. Some bugs/oversights are fixed

> A small subset of the bugs/oversights from the vanilla games are fixed. Check the [feature log][featurelog] for details.
> A small subset of the bugs/oversights from the vanilla games are fixed. Check the [bug fix list][bugfixes] for details.
## Installation

Expand Down Expand Up @@ -98,7 +98,7 @@ If you want to make some tweaks to this romhack before building the ROMs, or if
- My [Ko-fi page][kofi] (if you'd like to support my work)

## Credits
Thank you to the entire [pret Discord server][pretdiscord], the [pret][pret] team, and these individuals who were very helpful throughout my work on this project:
Thank you to the entire [pret Discord server][pretdiscord], the [pret][pret] group, and these individuals who were very helpful throughout my work on this project:
- [jojobear13][jojobear13], for help with the Field Move slot implementation
- [Vortiene][Vortyne], for a lot of general `pokered`-related help
- [Tiptup_Tooie][tiptup], for playtesting
Expand All @@ -120,6 +120,7 @@ I'd greatly appreciate any form of support!
[designdoc]: docs/DESIGN.md
[featurelog]: docs/FEATURES.md
[newcontent]: docs/FEATURES.md#new-content
[bugfixes]: docs/FEATURES.md#vanilla-bugfixes
[versiondifferences]: docs/FEATURES.md#version-differences
[installation]: docs/INSTALL.md
[howtomod]: docs/HOW-TO-MOD.md
Expand Down
22 changes: 18 additions & 4 deletions docs/FEATURES.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ This file details all the changes the Pokémon Solus RGB romhack makes to the va
- [Battle sprites](#battle-sprites)
- [Wild encounters](#wild-encounters)
- [Learnsets](#learnsets)
- [Catch rates](#catch-rates)
- [Game Corner](#game-corner)
- [Music](#music)
- [Text](#text)
Expand All @@ -22,6 +23,7 @@ This file details all the changes the Pokémon Solus RGB romhack makes to the va
- [New features](#new-features-that-were-not-in-the-vanilla-games)
- [Restored cut content](#cut-content-that-has-been-restored)
- [FAQ](#faq)
- [Things I didn't change](#things-i-didnt-change)

## Motivation

Expand Down Expand Up @@ -55,7 +57,7 @@ Q: How did you decide where to put previously unobtainable Pokémon?
Pokémon | Justification for location decision
--- | ---
Farfetch'd | added to Routes 12 and 13 @ 5% (like in Yellow)
Lickitung | added to Safari Zone (West) @ 1% (like JPN Blue)
Lickitung | added to Safari Zone (West) @ 1% (like in JPN Blue)
Mr. Mime | added Route 21 @ 5% (like in Gen 2)
Hitmonchan/Hitmonlee | added Hitmonchan to Victory Road 2F and Hitmonlee to Victory Road 3F (similar to LGPE)
Bulbasaur | added to Viridian Forest @ 1% (similar to LGPE)
Expand Down Expand Up @@ -197,7 +199,7 @@ Porygon | Red/Green (JPN)
(4% and 1% respectively). This means the distributions are almost identical to the originals, +/- a fraction of a %.

### Learnsets
Learnsets (level-up moves and teachable TMs/HMs) and catch rates for all Pokémon have been updated to match those used in Yellow version. For a look at the full diff for this change, check [this commit](https://github.com/Dechrissen/poke-solus-rgb/commit/99459edfa1d797d72a273c8a412545fe85f08594).
Learnsets (level-up moves and teachable TMs/HMs) for all Pokémon have been updated to match those used in Yellow version. For a look at the full diff for this change, check [this commit](https://github.com/Dechrissen/poke-solus-rgb/commit/99459edfa1d797d72a273c8a412545fe85f08594).

The updated learnsets are not _too_ signifiant. Some changes are nice, however. Notable updates are:
- Charizard can learn HM Fly
Expand All @@ -210,6 +212,9 @@ The updated learnsets are not _too_ signifiant. Some changes are nice, however.
- Pikachu has an expanded learnset including Thunderbolt at Level 26
- The Eevee-lutions learn their damaging STAB moves at earlier levels

### Catch rates
Catch rates for all Pokémon have been updated to match those used in Yellow version.

### Game Corner
The Game Corner prize windows have been changed. The tables below reflect these changes.
#### Prize window 1
Expand Down Expand Up @@ -277,7 +282,7 @@ ASH | Based on the anime character Satoshi | GARY | Based on the anime character

- A new NPC who lives in a new house behind Celadon Dept. Store.
- He will trade you back any of your Pokémon, for the purpose of evolving any of the four trade evolutions.
- Only a single trade animation will play (not two one after the other).
- Only a single trade animation will play (not two back-to-back).
- Another new NPC, a boy in Pewter City, will hint at the Trader's location.
- A new sign on Route 8, just outside of Lavender Town, further advertises the Trader's services and location.

Expand Down Expand Up @@ -313,7 +318,16 @@ Q: Can this romhack trade/battle with vanilla ROMs/cartridges?
> A: Yes.
Q: Does this romhack work on real hardware (i.e. flash cartridges on a real Game Boy)?
> A: Yes, it's been tested on Game Boy Color and Game Boy Advance using an insideGadgets flash cartridge.
> A: Yes. It's been tested on Game Boy Color and Game Boy Advance using an insideGadgets flash cartridge.
Q: Do GameShark/Game Genie codes work with this romhack?
> A: Evidently Game Shark codes work fine, but Game Genie codes do not. Your mileage may vary. Only one person reported that Game Shark codes worked, and that Game Genie codes did not. But I have not tested this myself.
### Things I didn't change
There are some things I've been asked to implement which I don't think align with the philosophy for Solus RGB. They are listed here.
- _Updating Pokémon learnsets to something completely new._ I don't think Pokémon learnsets should be changed if they can't be justified as somehow "canonical" (like those which have been updated in Yellow Version). Stone evolutions for example, such as Nidoking, are an example of learnsets which some people think should be upgraded, since after evolving via stone they become quite sparse learnset-wise. But if you look even as late as Gen 2 or 3, Nidoking's learnset is basically the same as in Gen 1. Nothing suggests that its original learnset was a "mistake," which tells me it shouldn't be changed. I think what was intended was needing to wait for the pre-evolution (Nidorino in this case) to learn its moves at certain levels before deciding to use a Moon Stone and evolve it. You have to be intentional, and upgrading Nidoking's learnset removes that element of intentionality.
- _Adding running shoes._ Having the ability to run via holding B changes the feel of the game. Gen 1 is kinda slow, and I think that's part of its charm.


[titlecarousels]: https://bulbapedia.bulbagarden.net/wiki/Game_intro#Pok%C3%A9mon_Red,_Green,_and_Blue
[spaceworld]: https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Gold_and_Silver_Spaceworld_%2797_demo

0 comments on commit b91ffb7

Please sign in to comment.