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fix: item lines not showing to players upon joining (#204) #205
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d1c26c6
fix: item lines not showing to players upon joining (#204)
hahahahahahahahaas fabd3b1
feat: config option for ticks lived
hahahahahahahahaas 36a3212
feat: tick update limiter
hahahahahahahahaas 85a2c75
fix: potential permission-based lines breaking
hahahahahahahahaas 80d51b3
fix: oops, make the method do what it should
hahahahahahahahaas 6f90f6f
feat: store session login epochs
hahahahahahahahaas b7856b6
memory cleanup
hahahahahahahahaas 3e8949f
revert: limiting hologram updates per tick
hahahahahahahahaas 2bf7b41
feat: use queue for line updating, add item display range
hahahahahahahahaas db66bdf
fix queue issue
hahahahahahahahaas d2ad400
fully functional
hahahahahahahahaas edb2adc
optimize
hahahahahahahahaas 283a3c3
get rid of item display range
hahahahahahahahaas fac9810
add cleanup
hahahahahahahahaas File filter
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Are you sure this won't cause issues?
If my logic isn't failing me here would this return true if any line of a page can't be shown to a player... Meaning that even if only one of like 10 lines can't be shown, the page wouldn't be shown at all, which could break with existing setups using permissions per line.
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Fixed in 85a2c75
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The main issue remains that if any line returns true, that it skips the whole page that way...
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It would just send it later?
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That isn't a good aproach imo, if the entire page is skipped because one line isn't "ready".
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Well this would require a complete overhaul of the "show" logic, which would also break a good chunk of the API.
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Could also implement some sort of "queueing" mechanism for the individual line but this is rather dirty imo.
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edb2adc