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Releases: David-Lor/RDR2-SimpleGangWar

v0.3.1

26 Jun 16:32
78efe8e
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  • Add CombatMovement setting
  • Remove configurable ProcessOtherRelationshipGroups setting
  • Do not change peds health/accuracy if not configured
  • Avoid spawnpoint flooding

v0.2.2

10 Jan 17:19
09690d5
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  • Fix: remove change on ped MaxHealth, as it might be causing NullPointerException

v0.2.1

08 Nov 10:48
2e1977b
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  • Refactor: parse ped models & weapons from settings on startup, instead of when spawning a ped
  • Fix: force peds to use the weapons defined on settings. Peds on a team with no weapons defined will use the game's default ped weapons.
  • Fix: multiply factor for fighting distance between spawnpoints (might improve the fighting distance of peds)
  • Fix: make blips blink when spawning is paused & set better blip models for spawnpoints
  • Add Github Workflow to create release artifact (zip with the required files only + changelog on Releases page)