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Releases: DanielPettersson/solstrale

v1.0.0

25 Apr 10:59
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First (hopefully) stable release

v0.3.7

24 Apr 18:54
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v0.3.7 Pre-release
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Optimized creation of Bvh. It's about 3x faster when loading complex models

v0.3.6

22 Apr 08:24
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v0.3.6 Pre-release
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Sanity check oidn post processor when creating. Added parameter for scaling an obj model when loading

v0.3.5

20 Apr 18:54
024bb55
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v0.3.5 Pre-release
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Nicer programming interface for creating scenes. And various small fixes and cleanups.

v0.3.4

19 Apr 17:57
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v0.3.4 Pre-release
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More frequent progress reporting for slow renders. Fixes to UV coordinates for image textures

v0.3.3

19 Apr 09:21
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v0.3.3 Pre-release
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Improve UV mapping when coords <0 and >1

v0.3.2

18 Apr 17:33
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v0.3.2 Pre-release
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Bump version, changing an existing release is a bad idea

v0.3.1

18 Apr 16:45
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v0.3.1 Pre-release
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Small fixes, tests and cleanup

v0.3.0

17 Apr 17:58
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v0.3.0 Pre-release
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Support for triangle hittables. And also support for loading Wavefront obj files.

v0.2.2

14 Apr 18:31
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v0.2.2 Pre-release
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Much faster aabb ray hit algorithm which causes more effective bvh