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Remove Races/Birthsigns Are More Fun Merged Objects rules
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* These rules appear to be completely unnecessary with TES3Merge
* Even if the birthsigns were merged plugins can be excluded by the user
* Loading after Merged Objects.esp is best avoided
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lucipharis committed Aug 19, 2023
1 parent 4551c2c commit fe506a4
Showing 1 changed file with 0 additions and 17 deletions.
17 changes: 0 additions & 17 deletions mlox_base.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6050,13 +6050,6 @@ birthsigns.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

; Dragon32: Gluby clued me onto this by PM. This mod doesn't alter existing birthsigns, it creates new ones. So, in a TESTool merge with any mod that happens to also define these birthsigns (say, WGI), you're going to get both the new power and the original one, even if you place BAMF later in load order.
; So, BAMF needs to load after Merged Objects.
[Order]
Merged Objects.esp
BirthsignsAMFun_BM.esp
BirthsignsAMFun_MW.esp

;;Load the specific birthsign-affecting mod after WGI
[Order]
Balance - Character.esp
Expand Down Expand Up @@ -30351,16 +30344,6 @@ RAMF.esp
RAMF_for_NPCs.esp
RAMF_Mer.esp

;;Dragon32: Gluby clued me onto this by PM. This mod has a similar issue with Merged Objects as Alaisiagae's Birthsigns Are More Fun, q.v. So, in a TESTool merge with any mod that happens to also alter racial abilities (say, WGI), you're going to get both the new ones from RAMF and the original one, even if you place RAMF later in load order.
;;So, RAMF needs to load after Merged Objects.
;;See also http://www.mwmythicmods.com/Gluby/Gluby_CharGen_Mods.htm#RaceMods
[Order]
Merged Objects.esp
RAMF_Mer_for_NPCs.esp
RAMF.esp
RAMF_for_NPCs.esp
RAMF_Mer.esp

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Races Are More Fun (RAMF) - Playable Children Edition [Kefke the Wren]

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