Material and u_Lights buffer clean-up #1671
Merged
+183
−109
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Re-arrange the buffer IDs so they make more sense when debugging, get rid of the requirement to not use bind 0 in
BufferBind
by using explicit binding for theu_Lights
UBO, and also make that work in the core renderer.Also removed the calls to bind/unbind buffers every frame (and even more often), reducing the amount of API calls.