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cmake: build dll game with sub cmake to use different compilation flags #1484

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@illwieckz illwieckz commented Jan 1, 2025

@slipher
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slipher commented Jan 1, 2025

Please no 😭. Having stuff built in a sub-invocation makes everything suck. For example:

  • When building with Ninja you don't get any progress messages.
  • Can't build targets individually. I often use this ability when working on something in the sgame because of the cgame taking a lot longer to build (due to rmlui).

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